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Dungeon Token 数量提升!? Account Bound!?
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刚刚在巴哈看到有人在讨论这话题,
看来A社还为Dungeon的事件头痛中 
请大家踊跃投票+发表意见 
原文: https://forum-en.guildwars2.com/forum/game/dungeons/Dungeon-Tokens-Account-Bound-please/first#post218911
Bis De Fioute.4092:
I looked around and didn’t find the answer of the following question: Why are the dungeon tokens Soulbound ?
JonPeters - Game Designer
I agree. Seriously though this change is coming.
Xetelian.9278:
Jon could we also get the costs of items down a couple 100 tokens please?
JonPeters - Game Designer
You asked so nicely, but how about we just give out more tokens instead?
Malediktus.9250:
Giving more tokens or reducing the price is unfair to those people who already played dozens of dungeons and maybe even bought gear for those tokens.
JonPeters - Game Designer
And not doing it is unfair to the game because it makes one of the more repeatable content types feel like more of a grind than it needs to. We weren’t going to release a perfect game, and can’t let things live this stop us from improving the experience for the majority of the players.
本帖最后由 88night88 于 23-9-2012 03:21 PM 编辑
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发表于 23-9-2012 06:13 PM
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不敢赞同
以mmo来说 gw2的难度蛮低了,除了legendary和wvw
我觉得如果开放代币互换会更好,当然比例不能是1:1 |
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发表于 23-9-2012 08:54 PM
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已经全套了 不过我还是比较希望难度调整一下
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发表于 24-9-2012 01:29 AM
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发表于 24-9-2012 04:02 PM
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poisonsoup 发表于 23-9-2012 08:54 PM 
已经全套了不过我还是比较希望难度调整一下
你说的难度调整是变容易还是困难先?.gif)
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发表于 25-9-2012 09:58 AM
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以其让人每天刷24小时,不如限制一周只能刷7次token 健康生活 哈哈
然后把token的消费降低,或获取的量提高,只是lppl而已
最好是token消费降低,获取量提高,每周限定只能获取最多200-300个token,这样才不会让玩家一直去刷同一个COF, 其他副本就冷冷清清,无人问津。
再不然就取消token 全部由副本的王掉落,只会掉落你能用的东西或者只掉落钱或材料,皆大欢喜 
我承认以上是copy WOW 的 XD |
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发表于 25-9-2012 11:04 AM
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制作组讲patch要来了
COF会被fix |
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发表于 25-9-2012 11:12 AM
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poisonsoup 发表于 25-9-2012 11:04 AM 
制作组讲patch要来了
COF会被fix
闲掉咯,我还没有farm完。。。
link来一下。。。COF那里会被fix???
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发表于 25-9-2012 11:49 AM
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发表于 25-9-2012 12:14 PM
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5842 发表于 25-9-2012 12:07 PM 
如果Anet把
-Magg在熔岩区死掉不能复活改良(不必回TP Reset)
-那个炸弹装置情节改良(不用堆尸法可过) ...
ANet告诉你之前玩COF-exploits的都要被perm-ban。
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发表于 25-9-2012 01:21 PM
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发表于 25-9-2012 01:22 PM
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老实说,我不是那么赞成Arenanet的作法,这些Exploit其实也是他们自己做游戏时所犯的错误,那里可能可以怪在玩家头上?
自己做得不够好,然后把责任推给别人,lol。
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发表于 25-9-2012 01:44 PM
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Dungeon Tokens will drop more during explorable modes as well as becoming account bound
不錯嘛,如我想的一般進行 ~
要做到讓人覺得不是Grind就要提高獎勵了咯 |
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发表于 25-9-2012 02:54 PM
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COF应该没有大改,大家继续开多多箱。。。  |
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发表于 25-9-2012 04:57 PM
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Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.
皆大歡喜了 LOL
不過要做玩3 chain...這個不是簡單的事啊 不過我支持他們這個做法~另外Token Account Bound真是好啊 |
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发表于 25-9-2012 05:04 PM
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Dungeons
General
• Updated vendors in the Ascalonian Catacombs and Caudecus’s Manor to sell level 80 versions of their unique skins rather than level 60 and 70. Players who purchased the level 60 and 70 versions will soon be given the opportunity to upgrade those to level 80 without having to use transmutation stones.
Citadel of Flame
• Fixed an exploit in Magg’s chain that was allowing players to skip the entire dungeon and still be rewarded.
• In Magg’s chain, if Magg happens to die in the lava field, he’ll teleport himself to the start of the area just outside it.
• In Magg’s chain, Magg must be much closer to things to draw their initial aggro. This only affects the escort to the magmacyte rock.
Dungeon Rewards
We’ve made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.
1) Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.
2) Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
3) Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.
 |
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发表于 25-9-2012 05:23 PM
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今晚再来COF? |
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发表于 25-9-2012 05:25 PM
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
楼主 |
发表于 25-9-2012 05:47 PM
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发表于 25-9-2012 06:16 PM
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刚刚去了一场Arah
exploit打法已修复,暂时只能用最原始的路线
token最后才给,elite的drop rate变高
arah是新的inferno 
另外恭喜已刷完的玩家,还没刷完的请节哀+加油 |
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