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dota 6.58
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发表于 22-1-2009 03:45 AM
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blademail 不再是对付MELEE ATTACKER的装备了。。
还有,请问这几个CHANGELOG的DETAILS到底怎样?有些我不是很明白了><
* Windrunner: Removed attack count limit on Focus Fire
* Templar Assassin: Improved turn rate
* venomancer: Poison Sting damage type is now lethal
* Bane: Removed the life degen and enemy suicide mechanism from Enfeeble |
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发表于 4-2-2009 05:22 PM
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发表于 15-1-2009 11:51 PM
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回复 28# flower_monk 的帖子
应该会  |
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发表于 27-1-2009 01:41 AM
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原帖由 nkrealman 于 27-1-2009 01:12 AM 发表 
我明白,我还是会继续的。dota已经成了生活一部分,戒不掉
我也像你一样,得空去forum看看别人的post
现在都没有开war3的欲望,现在只成了打发时间的工具
之前在dota allstars的premium guide看到一句话
...
我也是一样啦,没什么动力会故意去开war3
只是看什么时候闷得荒了
读书读到闷了
就去开开来玩呗
不过没team打还真的没什么意思
跟网上的人也不怎么配合得来
自己水准太低的关系吧
没想到你也有看m1LkmaN的guide咧
那个guide真的写到蛮好一下
里面也加进了不少实用的strategy links
[ 本帖最后由 无言的豆腐 于 27-1-2009 01:46 AM 编辑 ] |
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发表于 12-1-2009 09:37 PM
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发表于 12-1-2009 09:01 PM
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发表于 12-1-2009 09:36 PM
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原帖由 麦丝天堂 于 12-1-2009 09:58 AM 发表 
walao heart变 regen 1%?
[quote[* 修改了魔龙之心的生命恢复机制 (现在是每秒1%的被动生命值回复,不可叠加) [/quote]
nope, 是改回以前5.84的heartstopper aura,
每秒扣人1%的max hp...
看起来是很没用,
不过不知道为什么我觉得蛮好用的说 |
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6.58中文版全面改动如下: * 重做了风暴之灵 (具体见下)
* 重做了不朽尸王 (具体见下)
* 重写了游戏的部分核心代码,以减少游戏后期出现的掉帧现象。
* 增加了一个新的实验性命令 -switch ,可以与其他玩家交换位置 (需要玩家同意,可以是已离开的玩家, 具体见下)
* 重做了刃甲 (具体见下)
* 重做了碎骨锤 (具体见下)
* 修改了魔龙之心的生命恢复机制 (现在是每秒1%的被动生命值回复,不可叠加)
* 重做了疯狂面具,伤害加深在狂暴结束后出现而不再是狂暴时。
* 增加了标枪的属性和价格 (售价1400->1500,伤害16->21)
* 恶魔刀锋降价 (2600->2400)
* 大炮卷轴价格增加 (1000->1200)
* 增强了金箍棒 (伤害75->80, 几率30->35%)
* 现在合成圣剑只需要圣者遗物和恶魔刀锋,但伤害也降低了 (250->200)
* Eul的神圣法杖卷轴价格由800降至600
* 疯狂面具的冷却时间略微降低 (30->25 秒)
* 散失之刃的敏捷加成降低由25至22
* 散失之刃的净化对非英雄单位(比如精灵熊)的持续时间和对英雄单位相同 (15->4 秒)
* 岗哨守卫的真视距离增加100
* 重做了剧毒术士的暗影突袭 (瘴气, 具体见下)
* 重做了复仇之魂的恐怖嚎叫 (恐惧波动, 具体见下)
* 重做了恶魔的掌控 (具体见下)
* 静默诅咒现在是范围效果
* 死灵法师的散失光环替换为竭心光环
* 集中火力不再有攻击次数限制
* 装甲现在可以对建筑物使用
* 骷髅射手的死亡契约不再只能对友军使用
* 暗影冲刺的状态栏图标只有在你与目标的距离小于2500时才会对敌方显现
* 当裂魂人的暗影冲刺处于最大速度时会获得魔法免疫
* 发芽能够对自己使用了
* 变体精灵的属性转换现在在学习时每级会被动增加力量和敏捷各2点
* 屠夫的堆积腐肉从杀死英雄获得的力量由 0.3/0.6/0.9/1.2 提升至 0.9/1.2/1.5/1.8
* 反击螺旋的冷却时间由所有级别 0.6 降至 0.7/0.65/0.60/0.55 (245761)
* 等级炮的奖励伤害现在仅计算魔法抗性,而非之前的魔抗与护甲值
* 末日诅咒的冷却时间降低20秒 (180/150/120->160/130/100 秒,带有阿哈利姆神杖时 110/100/90->90/80/70 秒)
* 神行太保的奖励伤害现在会以附加伤害的形式直接显示在面板上
* 血魔的基础力量增加 (18->23 )
* 割裂的冷却时间降低 (100->70 秒)
* 神之力量的冷却时间降低 (120->80 秒)
* 魅惑魔女的基础攻击力增加 10
* 射手天赋每级增加15点敏捷
* 蝮蛇突袭的冷却时间由 80 降低至 80/50/30 秒
* 群蛇守卫的施法距离增加
* 圣堂刺客的转身速率增加
* 神灵武士的牺牲能够正确的对魔免单位减速了
* 增加了吞噬的施法距离 (150->300)
* 减少了谜团精神体的奖金
* 减少了午夜凋零的魔法值消耗 (135/150/165/180->95/110/125/140)
* 略微增强了精灵熊的缠绕 (几率16->20%,冷却时间 6->5 秒)
* 熊战士激怒的奖励伤害现在会以附加伤害的形式直接显示在面板上
* 神杖能够显著降低遗忘法师的生命汲取的冷却时间
* 强化瘟疫守卫的施法距离和视野
* 毒刺的伤害现在可以致死
* 恶魔的掌控现在会唤醒目标
* 移除了虚弱的生命流失效果和用其自杀的可能
* 巫毒回复不再触发精气光环
* 烟雾不再具有短暂的昏迷,也不再能摧毁树木
* 背刺现在造成物理伤害
* 海军上将的朗姆酒的移动速度加成降低 (30%->10%)
* 幽灵船的冷却时间由 100/80/60 改为始终 100
* 鬼影重重的效果现在会在你降临之后结束
* 法力流失的施法距离调整 (1200->550/700/850/1000)
* 撕裂伤口的魔法消耗由 70/80/90/100 改为始终 110
* 怨灵复生重新平衡 (最大数目 5/6/7 -> 4/5/6,视野距离降低50%,攻击力 29/39/49 -> 40/46/52)
* 地之束缚不再对魔免单位起作用
* 重新平衡了忽悠 (伤害 40/80/120/160 -> 60/80/100/120)
* 修改了 -vr (-VoteRandom)模式:创造出的阵容中会包括 力量/敏捷/智力/近战/远程 各一名
* 增加一个新的模式 -mo(-MeleeOnly)只有近战英雄。
* 增加一个新的模式 -ro(-RangeOnly)只有远程英雄。
* 修改了 -mr(-moderandom),它现在从 RD/SD/VR/ARAI 中随机选择。
* 增加了一个新的命令 -mines 用来统计已经放置的地雷数量 (250362)
* 增加了一个新的通用命令 -mc 用来查看食人魔法师的多重施法概率 (194526)
* 调整了 -ha (hookaccuracy) 现在只计算钩中地方英雄的次数
* 重写了镜头系统,当你复活的时候如果正在控制另一个单位,镜头将不会移动
* 显著强化了地震时的表现
* 当你通过不朽盾复活后,会自动选回英雄
* 在使用1.21或以上版本时,禁用了一些仅针对1.20e的物品操作代码 (此机制会在你下达其他指令之前阻止移动刚刚使用过的物品)
* 显著强化了回音击的表现
* 略微优化了焦土的效果
* 幻象符文现在创造2个幻象,幻象的伤害降低
* 重写了烈焰焚身以强化性能
* 重写了变体精灵的波浪形态,现在不会让你失去控制
* 重写了暗言术,修正了一些小的性能问题,并且修正了状态图标以使之更符合现在的效果
* 割裂的状态栏图标的持续时间现在会更精确的与其效果相吻合
* 为分析器增加了许多新的录像数据 (具体见下)
* 在有3个玩家离开游戏几秒后,结束录像数据的动作会自动执行
* 修正了当主机离开游戏后,录像数据出现的一些BUG
* 信使现在会在英雄前方175个单位处产生,而非在其头顶
* -wtf 模式下防御符文将不再刷新
* -test模式的警告信息出现时间将随机化以防止滥用
* 当地精工程师用遥控地雷杀人或者自杀之后会在附近播放特殊音效
* 剧毒术士的暗影突袭获得了一个新的图标 (236027)
* 炼金术士获得了新的胜利动画 (234249)
* 修改了时间结界的视觉效果 (PGRU-Unexpected)
* 修改了近卫和天灾防御强化的视觉效果(PGRU-Unexpected)
* 修改了恶魔巫师攻击的抛射体 (Infrisios)
* 为潮汐猎人的攻击增加了音效
* 压缩了召唤师的皮肤 (241826)
* 修改了吞噬的视觉效果
* 修改了月光/月蚀的视觉效果 (PGRU-Unexpected)
* 修改了对队友使用忠诚试炼时的视觉效果 (PGRU-Unexpected)
* 增加了等级炮造成附加伤害时的额外视觉效果
* 交换了赎罪(陈)和洗礼(全能骑士)的图标 (255729)
* 烈焰焚身增加了一个优化了的效果 (PGRU-Unexpected)
* 为圣殿指环的两种形态增加了变换颜色的代码
* 更换了等级炮的图标 (150665)
* 更换了熊猫酒仙雷霆一击的图标 (160613)
* 黑暗祭礼和死亡契约现在会在目标之上显示恢复值 (258956)
* 地精工程师的名字现在也包括了第三个地精 (77704)
* 增加了Roshan的转身速率
* 由于键位,更换了精灵龙的快捷键
* 更换了不朽尸王的快捷键以防止在一级时不小心学习了属性附加
* 修正了SD模式下共享操作产生的一些副作用
* 修正了输入模式时-cm产生的BUG
* 修正了当一个友军被暗言术治疗中时,可以将其反补的BUG
* 为-roll加入了次数限制
* 修正了山崩会击中一个被投掷的友军英雄的BUG
* 修正了隐藏单位可以携带物品的BUG
* 修正了投掷的代码错误
* 修正了背刺计算的一个很小的BUG
* 为天灾玩家修正了小地图酒馆区闪烁的问题
* 修正了和普罗德摩尔将军交换时的视觉BUG
* 修正了一些使用回城卷轴时会被卡住的区域
* 修正了最近几个版本真视宝石不正确的真视范围
* 修正了 -omsc模式
* 修正了相位鞋会移除静默诅咒的BUG
* 修正了普罗德摩尔的名字和职业
* 修正了闪电幽魂在酒馆中的快捷键
* 修正了暗影波弹跳次数不正确的BUG
* 修正了一些使用信使时可能出现的BUG
* 修正了一些能够使单位在游戏结束后仍然可控制的BUG
* 修正了启明之光使用者的单位的一些小BUG
* 修正了塔之间的一些不同
* 修正了飓风的减速效果比预期持续时间略长的的问题
* 修正了复制之墙对魔免单位无效的问题
[ 本帖最后由 mcmaline 于 12-1-2009 09:02 AM 编辑 ] |
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楼主 |
发表于 12-1-2009 09:02 AM
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# 额外细节 #
#################
旧版刃甲
=======================
攻击之爪(500)
锁子甲(550)
卷轴(500)
总计:1550
+ 15攻击力
+ 5点护甲
被动技能:将所受的近身攻击伤害(未计算护甲)的20%反弹回去(魔法伤害)。
新版刃甲
=======================
阔剑(1200)
锁子甲(550)
法师长袍(450)
总计:2200
+ 22攻击力
+ 5点护甲
+ 10点智力
主动技能:将所受伤害(计算护甲和魔抗)的100%反弹回去(魔法攻击)。
持续时间:4秒
冷却时间:15点
魔法消耗:25点
激活时有视觉特效
旧版碎骨锤
=======================
秘银锤(1610)
力量手套(150)
卷轴(1460)
总计:3220
+ 30攻击力
+ 3点力量
被动技能:攻击中有15%(远程10%)的概率击晕对手1.1秒。
击晕间隔:0
可以叠加
新版碎骨锤
=======================
标枪(1500)
力量手套(150)
卷轴(1450)
总计:3100
+ 30攻击力
+ 3点力量
被动技能:攻击中有25%(远程10%)的概率击晕对手1.1秒。
击晕间隔:2秒
不与任何被动击晕技能叠加
旧版恶魔的掌握
=======================
每秒消耗40/60/80点生命与魔法,持续5秒,每秒造成100/155/215点伤害。
冷却时间:120秒
魔法消耗:100/175/250点
新版恶魔的掌握
=======================
不消耗生命与魔法,持续5秒,每秒造成100/155/215点伤害,同时吸收目标最大魔法值5%/秒的魔法。
冷却时间:120秒
魔法消耗:200/300/400点
旧版暗影突袭
=======================
施法距离:400
持续时间:15秒
冷却时间:22秒
魔法消耗:90/105/120/135点
初始伤害:50/70/70/100点每3秒
持续伤害:10/20/40/50点
伤害衰减:3点
移动速度降低50%
瘴气
=======================
施法距离:800
作用范围:125
持续时间:15秒
冷却时间:22秒
魔法消耗:90/105/120/135点
初始伤害:50/70/70/100点每3秒
持续伤害:10/20/40/50点
伤害衰减:3点
移动速度降低50%
旧版恐怖
=======================
降低范围内敌人5%/10%/15%/20%的攻击力,和2/3/4/5点护甲。
作用范围:700
冷却时间:15秒
持续时间:20秒
恐怖波动
=======================
降低范围内敌人5%/10%/15%/20%的攻击力,和2/3/4/5点护甲。
施法距离:1400
作用范围:350
冷却时间:15秒
持续时间:20秒
不朽尸王:
=======================
攻击距离:100(近程)
力量:25 + 2.1
敏捷:10 + 0.8
智力:27 + 2.8
移动速度:310
施法点:0.45
类别:力量
技能1 - 腐朽
=======================
不朽尸王使敌方英雄身体开始腐朽,转化其4点力量至自身,同时对其造成伤害。
施法距离:625
持续时间:21/24/27/30秒
冷却时间:11/9/7/5秒
魔法消耗:70/90/110/130点
等级1 - 30点伤害
等级2 - 60点伤害
等级3 - 90点伤害
等级4 - 120点伤害
技能2 - 噬魂
=======================
从附近1000范围内的单位身上剥离出活性能量,每个受波及的单位受到25点伤害,以此来伤害/治疗一个敌方/友方单位。
施法距离:650
冷却时间:25/20/15/10秒
魔法消耗:50/75/100/125点
等级1 - 最多抽取5个单位的能量
等级2 - 最多抽取10个单位的能量
等级3 - 最多抽取15个单位的能量
等级4 - 最多抽取20个单位的能量
技能3 - 墓碑
=======================
用不洁的力量召唤一个被诅咒的墓碑。附近存在敌方单位时,墓碑每隔3秒就会产生丧尸,对其进行攻击。丧尸无法被控制,攻击能降低被目标7%的移动速度,如果一个敌方单位生命过低,攻击他的丧尸就会变得嗜杀,提升50%的移动和攻击速度。
施法距离:250
作用范围:400/600/800/1000
持续时间:15/20/25/30秒
冷却时间:60秒
魔法消耗:120/130/140/150点
等级1 - 生命低于100点
等级2 - 生命低于200点
等级3 - 生命低于300点
等级4 - 生命低于400点
墓碑持续时间:15/20/25/30
墓碑生命:150/300/450/600
墓碑点护甲:10
墓碑点护甲类型:Medium
墓碑状态:魔法免疫、不自动回复生命
摧毁所获金钱:70/90/110/130
丧尸数据:
生命:30
护甲:0
护甲类型:无护甲
魔法抗性:魔法免疫
攻击力:37 - 45
攻击类型:穿刺
攻击间隔:1.6
移动速度:375
杀死所获金钱:5 - 7
嗜杀:如果一个敌方单位生命过低,攻击他的丧尸就会变得嗜杀,提升50%的移动和攻击速度。
大招 - 血肉傀儡
=======================
不朽尸王对世间的活物如此地憎恨,以至于它能利用憎恨的力量够将自己转变成一个怪物,并不停地散播瘟疫。越靠近敌人,瘟疫威力越强。受到传染的敌方单位移动速度降低7%,被攻击时会受到额外的伤害。当一个被传染的英雄/非英雄单位死亡时,其精髓会被吸收,回复不朽尸王最大生命值12%/3%的生命。
最小距离:150
最大距离:700
持续时间:30秒
冷却时间:90秒
魔法消耗:100点
等级1 - 被感染的单位额外受到20%/5%(最小/最大距离)的伤害
等级2 - 被感染的单位额外受到25%/10%(最小/最大距离)的伤害
等级3 - 被感染的单位额外受到30%/15%(最小/最大距离)的伤害
风暴之灵
=======================
攻击距离:500(远程)
力量:17 + 1.5
敏捷:18 + 1.8
智力:23 + 2.6
移动速度295
技能1 - 残影
=======================
风暴之灵用电的能量创造出自己的残影。残影会自动向靠得太近的敌方单位释放出电能,对其造成伤害。
施法时间:1秒
持续时间:12秒
冷却时间:4秒
魔法消耗:70/80/90/100点
等级1 - 造成140点伤害
等级2 - 造成180点伤害
等级3 - 造成220点伤害
等级4 - 造成260点伤害
技能2 - 电子涡流
=======================
风暴之灵聚集他的能量,以自身速度降低的代价,创造出涡流,将一个敌人牵引过来。
施法距离:300
冷却时间:20秒
魔法消耗:100点
等级1 - 牵引范围100,用时1秒
等级2 - 牵引范围150,用时1.5秒
等级3 - 牵引范围200,用时2秒
等级4 - 牵引范围250,用时2.5秒
技能3 - 超负荷
=======================
风暴之灵施放任何技能,都能让体内的电能超负荷运转,下次攻击时释放出的电能冲击,对275范围的敌方单位造成额外的伤害,并降低其50%的攻击速度和80%的移动速度,持续0.6秒。
等级1 - 30点额外伤害
等级2 - 45点额外伤害
等级3 - 60点额外伤害
等级4 - 75点额外伤害
大招 - 球状闪电
=======================
风暴之灵被闪电包裹起来,丢弃其物理形态,以进行超速移动,直到其魔法耗尽或达到目标。在移动过程中,任何靠近他的单位都会受到电击的伤害(伤害值正比于风暴之灵移动的距离)。移动速度和伤害范围随着等级的提高而增加。
施法距离:全地图
魔法消耗:100 + 10(每移动100距离额外消耗最大魔法值1%的魔法)
等级1 - 风暴之灵每移动100距离,伤害增加8
等级2 - 风暴之灵每移动100距离,伤害增加12
等级3 - 风暴之灵每移动100距离,伤害增加16
重放录像方面:
==================
-“Ban”,在CM/XL模式下,玩家ID,英雄ID会在一个英雄被BAN的时候显示出来
-“id”,会在模式转变是显示出来
-“GameStart”,1:会在游戏倒计时为0时显示出来(刷兵的时刻)
-“9”,会在一个英雄被选择时显示出来
-Switch命令:
========
如果有人想与对方玩家或中退者交换位置,键入 - switch<玩家编号>。直接键入 - switch的话,系统会列出所有可行的编号。有人请求交换后,在60秒之内其他玩家不得再申请交换位置。只有所有玩家都输入 - switchaccept或 - ok命令允许交换后,交换请求才会生效,系统同时交换两个玩家的所有单位和各种物品、状态。只要有一个玩家没有输入命令允许交换,60秒过后该交换请求将自动被驳回。 |
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发表于 12-1-2009 09:58 AM
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walao heart变 regen 1%?
[quote[* 修改了魔龙之心的生命恢复机制 (现在是每秒1%的被动生命值回复,不可叠加) [/quote] |
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发表于 12-1-2009 10:39 AM
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发表于 12-1-2009 02:54 PM
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英文的到getdota的changelog看就有了。 |
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发表于 12-1-2009 03:28 PM
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发表于 12-1-2009 03:34 PM
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恭喜anti mage贺喜anti mage~~  |
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发表于 12-1-2009 05:09 PM
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感覺改了很多
而且這個是對近期的riki一大打擊
* Stealth Assassin: Removed ministun and tree destruction on smokescreen
* Stealth Assassin: Backstab damage type is now Physical
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发表于 12-1-2009 05:24 PM
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Older changelog >>
###########
## Highlight ##
###########
* Remade Storm Spirit (see details below)
* Remade Dirge (see details below)
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Added a new experimental command -switch to switch player slots with other players or leavers (requires player agreement, see details below)
#########
## Items ##
#########
* Blademail: Remade (see details below)
* Cranium Basher: Remade (see details below)
* Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen
* Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21
* Demon Edge: Cost reduced from 2600 to 2400 gold
* Buriza: Recipe cost increased from 1000 to 1200 gold
* Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35%
* Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250
* Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold
* Mask of Madness: Amplified damage is now applied at the end instead of within the duration
* Mask of Madness: Cooldown reduction from 30 to 25 seconds
* Diffusal Blade: Lowered the Agility bonus from 25 to 22
* Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15->4 seconds)
* Sentry Wards: True sight range increased by 100
* Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage
##########
## Heroes ##
##########
* Storm Spirit: Remade (see details below)
* Dirge: Remade (see details below)
* Venomancer: Reworked Shadow Strike (see details below)
* Vengeful Spirit: Reworked Terror (see details below)
* Bane: Changed how Fiend's Grip works a little (see details below)
* Silencer: Curse of the Silent is now an AOE effect
* Necrolyte: Now has Heartstopper instead of Diffusion Aura
* Windrunner: Removed attack count limit on Focus Fire
* Rooftrellen: Living Armor is now castable on structures
* Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.
* Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer
* Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness
* Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface
* Furion: Sprout can now be directly cast on yourself
* Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up
* Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
* Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)
* Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor
* Lucifer: Reduced Doom's cooldown by 20 seconds
* Lucifer: Devour' cast range increased a little from 150 to 300
* Bloodseeker: Improved base strength from 18 to 23
* Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds
* Sven: Improved God's Strength's cooldown from 120 to 80 seconds
* Enchantress: Improved base damage by 10
* Drow Ranger: Improved Marksmanship by 3 Agility each level
* Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds
* Rhasta: Increased cast range on Mass Serpent Ward
* Templar Assassin: Improved turn rate
* Huskar: Life Break now properly slows magic immune units
* Enigma: Reduced Eidolons' bounty
* Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
* Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds
* Ursa: Enrage bonus damage is now implemented as +damage visible on your interface
* Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically
* Venomancer: Improved Plague Ward cast range and vision radius
* venomancer: Poison Sting damage type is now lethal
* Bane: Fiend's Grip now wakes a unit up from Nightmare
* Bane: Removed the life degen and enemy suicide mechanism from Enfeeble
* Witch Doctor: Voodoo Restoration no longer triggers Essence Aura
* Stealth Assassin: Removed ministun and tree destruction on smokescreen
* Stealth Assassin: Backstab damage type is now Physical
* Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%->10%)
* Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100
* Spectre: Haunt now ends whenever you use Reality
* Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000)
* Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
* Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
* Meepo: Earthbind no longer works on magic immune units
* Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120)
##################
## Modes & Commands ##
##################
* Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range
* Added a new mode -mo(-MeleeOnly)
* Added a new mode -ro(-RangeOnly)
* Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI
* Added a new command -mines to count the mines placed (250362)
* Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)
* Adjusted -ha (hookaccuracy) to count only enemy hooks
#####################
## Gameplay & Performance ##
#####################
* Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Dramatically improved performance during Epicenter
* Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command)
* Hero selection is now automatically restored when you revive from Aegis
* Dramatically improved performance during Echoslam
* Rewrote Macropyre for some improved performance
* Rewrote Morphling's Waveform. It no longer causes you to lose control
* Minor Scorched Earth effect optimization
* Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect
* Rupture buff icon timing now more accurately represents the status
#############
## Replay Data ##
#############
* Added lots of new replay data features for game parsers (see details below)
* Endgame replay data actions now automatically done a few seconds after 3 players leave
* Fixed some bugs with replay data when host leaves the game |
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发表于 12-1-2009 05:24 PM
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###############
## Cosmetic & Misc ##
###############
* Added a new visual effect for Chronosphere (PGRU-Unexpected)
* Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)
* Couriers now spawn 175 units infront of the hero rather than ontop of the hero
* Glyph no longer refreshes in -wtf mode
* Randomized the second -test warning message time to prevent some abuses
* Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point
* Added a new icon for Venomancer's Shadow Strike (236027)
* Added a new Alchemist win animation (234249)
* Added a new projectile for Lion's attack (Infrisios)
* Added a sound to Tidehunter's attack
* Added compressed Invoker Skin (241826)
* Added a visual effect for Devour
* Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)
* Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)
* Added a visual effect for the LVL? Death bonus damage
* Swapped Penitence and Purification icons (255729)
* Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)
* Added color coding to the different modes of Ring of Basilius
* Changed LVL? Death icon (150665)
* Changed Panda's Thunder Clap icon (160613)
* Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)
* Techies' name now includes the third goblin (77704)
* Improved Roshan's Turn Rate
* Changed Faerie Dragon's hotkey because of a recent conflict
* Changed Undying's hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1
########
## Bugs ##
########
* Fixed some unintended sideeffects to sharing control in SD
* Fixed a bug with mode entering and -cm
* Fixed a bug that allowed you to deny an ally being healed by Shadow Word
* Fixed a bug with avalanche hitting a Tossed allied hero
* Fixed a minor bug with dummy units interaction with items
* Fixed a minor coding bug with Toss
* Fixed a very minor bug with Backstab angle calculation
* Put a practical limit to prevent mass -roll spams
* Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it
* Fixed a minor minimap glitch at taverns area for Scourge Players
* Fixed a visual bug when swapping heroes with Kunkka
* Fixed an area where you could get stuck while using TP Scroll
* Fixed incorrect Gem of Truesight AOE in recent versions
* Fixed -omsc
* Fixed Phase Boots dispelling Curse of the Silent
* Fixed Proudmoore's name/class
* Fixed Razor's Tavern Hotkey
* Fixed Shadow Wave not bouncing the correct number of times
* Fixed some bugs possible when using couriers
* Fixed some minor bugs that could cause units to retain control after the game was over
* Fixed some minor bugs with Illuminate caster units
* Fixed some small inconsistencies between Towers
* Fixed the slow duration on Torrent lasting a little longer than intended
* Fixed Wall of Replica not working on Magic Immune units
* Fixed a few other minor bugs
New French and German translations are nearing completion. Other languages are in the works as well. |
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发表于 12-1-2009 05:24 PM
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#############
## Extra Details ##
#############
Old Blade Mail
==============
Blades of Attack (500)
Chainmail (550)
Recipe (500)
Total: 1550
+15 Damage
+5 Armor
Passive: 20% melee attack damage (calculated before reductions) returned as magical damage
New Blade Mail
===============
Broadsword (1200)
Chainmail (550)
Robe of the Magi (450)
Total: 2200
+22 Damage
+5 Armor
+10 Intelligence
Active: 100% all damage (calculated after reductions) returned as magical damage
Duration: 4 seconds
Cooldown: 15
Manacost 25
Has visual effect to show when it is active
Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).
Old Basher:
===========
Mithril Hammer (1610)
Gauntlets of Strength (150)
Recipe (1460)
Total: 3220
+30 Damage
+3 Strength
15% Bash (10% ranged) for 1.1 seconds
Cooldown: 0
Stacks Diminishingly
New Basher:
===========
Javelin (1500)
Gauntlets of Strength (150)
Recipe (1450)
Total: 3100
+30 Damage
+3 Strength
25% Bash (10% ranged) for 1.1 seconds
Cooldown: 2 seconds
Does not stack with itself or other bash passives
Old Fiend's Grip
=================
100/175/250 Manacost
40/60/80 Mana and HP cost per second
Lasts 5 seconds
120 Cooldown
100/155/215 DPS
New Fiend's Grip
=================
200/300/400 Manacost
No HP or MP cost per second
Lasts 5 seconds
120 Cooldown
100/155/215 DPS
Transfers 5% of enemies max MP per second to you
Old Shadow Strike:
==================
Decay Damage 10/20/40/50
Initial Damage: 50/70/70/100
Movement Modifier: 50%
Decay Power: 3
Interval: 3
Duration 15
Cast Range: 400
Cooldown: 22
Manacost 90/105/120/135
Venomous Gale:
===============
Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike
AoE: 125
Cast Range/Distance: 800
Cooldown: 22
Manacost 90/105/120/135
Old Terror:
===========
Reduces damage and armor of units in an area around you.
AoE: 700
Cooldown: 15
Duration: 20
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
Wave of Terror:
=============
Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.
Wave Distance: 1400
AoE: 350
Cooldown: 15
Duration: 20
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
Dirge:
=======
Attack Range: 100
Strength: 25 + 2.1
Agility: 10 + 0.8
Intelligence: 27 + 2.8
Movement Speed 310
Cast Point 0.45
Hero Class: Strength
Decay
-------
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Steals 4 Strength from each hero for 21/24/27/30 seconds
Deals 30/60/90/120 Magical Damage
Manacost 70/90/110/130
Cooldown 11/9/7/5
Cast Range 625
AOE: 300
Note: Often missed, note the cooldown
Soul Rip
---------
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
This does not hurt zombies below since they are magic immune.
This can target your tombstone.
Unit Cap: 5/10/15/20
Cooldown: 25/20/15/10
Manacost: 50/75/100/125
Tombstone
----------
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
Spawn area: 400/600/800/1000
Frequency: 3
Slow Duration: 2.5 seconds
Zombie Stats:
HP: 30
Armor: 0
Armor Type: Unarmored
Magic Resistance: Immune
Damage: 37-45
Attack Type: Pierce
Attack Speed: 1.6
Movement Speed: 375
Bounty: 5-7
Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.
Tombstone Duration: 15/20/25/30
Tombstone HP: 150/300/450/600
Tombstone Armor: 10
Tombstone Armor Type: Medium
Tombstone Other Stats: Magic Immune, No regen.
Tombstone Bounty: 70/90/110/130
Cooldown: 60
Cast Range: 250
Manacost: 120/130/140/150
Flesh Golem
------------
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.
Cooldown: 90
Duration: 30
Manacost: 100
Plague Aura Damage Amplification: (old plague was 20/25/30%)
at max distance (700): 5/10/15%
at closest distance (150): 20/25/30%
In between is just an even spread between the numbers
Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.
Storm Spirit:
==============
Attack Range: 500
Strength: 17 + 1.5
Agility: 22 + 1.8
Intelligence: 23 + 2.6
Movement Speed 295
Static Remnant
-----------------
Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.
Damage: 140/180/220/260
Trigger AOE: 210
Damage AOE: 260
Cooldown: 4
Manacost: 70/80/90/100
Takes 1 second to create after cast. This is not channeling, just time delayed.
Electric Vortex
-----------------
Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.
Your movement is reduced by 50% for 3 seconds.
Cast Range: 300
Manacost: 100
Cooldown: 20
Overload
---------
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old overload)
Bonus damage: 30/45/60/75
AOE: 275
Ball Lightning
---------------
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.
Damage: 8/12/16 per 100 units traveled
Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)
Cast Range: Global
Cooldown: 0
Travel speed and damage AoE improves per level.
You can cast spells like Static Remnant during your roll if you are quick enough.
Specific interactions with spells/projectiles follow the same rules as Waveform does.
Replay Data Specs:
==================
- "Ban",playerid,heroid: is sent for each time a hero is banned in cm/xl
- "id" packets are sent after the mode phase (supports -sp)
- "GameStart",1: synced to time 0 ingame (creep spawn time)
- "9" packets are now sent each time a hero is picked
Switch:
========
If someone wants to switch player slots with an enemy player or leaver, he
types -switch <slot>. If he types -switch without the slot it lists the possible numbers that can be used. After a player uses this command, no one else can attempt a switch for 60 seconds, to prevent confusion. All players are then presented with a command to enter to accept, something like "-switch accept" or "-ok". If 100% of all player agree , then you take the slot of the player you swapped with and both heroes swap positions. Players have until the 60 seconds are over to accept the offer. |
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发表于 12-1-2009 05:25 PM
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不想对这次的map发表任何意见 |
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发表于 12-1-2009 05:50 PM
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* Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point
会是什么声音  |
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