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【动作射击】TF 2 情与义 值千金 刀山去 地狱去 又何憾

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发表于 14-8-2009 09:32 AM | 显示全部楼层
各位战友们, 今天TF2有major update, 大家快去下载更新吧...

August 13, 2009 - Team Fortress 2 Update Released



Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Content
  • Added King Of The Hill game mode
  • Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them
  • Added lots of new hats

Additions / Changes
  • Added "Auto Reload" option to the multiplayer advanced options
    • Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing
  • Pistol now fires at a fixed rate, not based on the speed at which you press the firing button
  • Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity
  • Significantly reduced the amount of network traffic being sent
  • Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost
  • Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
    • Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
  • Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
  • Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
  • Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating
  • Added an "Inspect" key that allows you to look at items being carried by your team mates
  • Backpack improvements:
    • Added drag & drop to move items around. Item positions are maintained on the backend
    • Added multi-select, allowing you to delete multiple items at once
    • Added a new key to the key binding page that opens your inventory directly to your backpack
    • Fixed mouseover panel being incorrectly position when the backpack first appears
  • Cloaked Spies standing in valid backstab positions no longer raise their knife
  • Added current map name and gametype to the bottom right of scoreboard
  • Added class icons to tips on the loadout and loading screens
  • Improved visuals around flags when they're being carried by a player
  • Improved critboosted visuals, making it much clearer when an enemy has critboost
  • Updated the loading panel to show the game type under the map name during level transition
  • In-game chat dialog now supports full Unicode characters
  • Added BLU main menu background
  • Added response caching for some server queries to help reduce the CPU load from DOS attacks
  • Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail

Map Changes
  • Update PLR_Pipeline
    • Increased the starting advantage in the third round if a team has won the first two rounds
    • Fixed carts not continuing to the second round if they're capped at the same time in the first round
    • Fixed being able to shoot pipebombs over the starting gates in the first round
    • Fixed being able to open the doors in the first round before the setup time was finished
    • Fixed players getting stuck in some doors
    • Fixed players being able to get onto rooftops and out of the map boundaries
    • Fixed other minor bugs and exploits
  • Added community map Arena_Offblast
  • Added community map Cp_Yukon
  • Update Arena_Sawmill
    • Fixed DirectX8 bug where some models would not be visible
    • Fixed exploit with building teleporters outside of the map
  • Updated CP_Granary
    • Made a few changes to improve balance based on competitive community feedback

Item Reworks
  • The Force of Nature
    • The enemy knockback now only works in close range and behaves more like the Pyro's air blast
    • Enemies cannot be juggled by the FaN's effect
    • The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
    • Knockback is now scaled by damage done
  • The Sandman
    • A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
    • Stunned players now take 75% of all incoming damage instead of 50%
    • Ubercharged players can no longer be stunned
    • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
    • The minimum distance to stun a target has been reduced
    • The negative attribute has changed from "no double jump" to "-25 max health"

Fixes
  • Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
  • Fixed an exploit that allowed players to work around sv_pure
  • Particle files are now protected by sv_pure
  • Fixed critboost effect getting stuck on when you die while critboosted
  • Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players
  • Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
  • Fixed an exploit where you could reload The Huntsman faster than intended
  • Fixed Heavy "civilian" exploit
  • Fixed a set of exploits using the DXSupport config files
  • Fixed r_screenfademinsize and r_screenfademaxsize exploits
  • Fixed sentries firing at a fully cloaked Spy if they're still the closest target

Community requests
  • Added a HUD element for hybrid CTF & CP maps
    • Supports 1 or 2 flags, and any number of CPs
    • Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
  • Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
    • Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
  • Added new "medic_death" event for server logs
    • Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
      • healing is the amount the Medic healed in that life
      • ubercharge (1/0) is whether they died with a full charge
  • Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it
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发表于 14-8-2009 11:32 AM | 显示全部楼层
做 Engineer 已经够闷了,现在还限制他的武器。

Pistol now fires at a fixed rate, not based on the speed at which you press the firing button
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 楼主| 发表于 14-8-2009 12:07 PM | 显示全部楼层
你们昨晚在那里?
2 fort 出奇会不满人,才18 19 个人。。。。
少了你们,不爽。。。
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 楼主| 发表于 14-8-2009 12:08 PM | 显示全部楼层
原帖由 江夏 于 14-8-2009 11:32 AM 发表
做 Engineer 已经够闷了,现在还限制他的武器。

Pistol now fires at a fixed rate, not based on the speed at which you press the firing button


engineer 最厉害的是shotgun,远远都可以给他射死。。。
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发表于 14-8-2009 01:13 PM | 显示全部楼层
各位战友,我的神兵利器(PSU)已经回来了,
很快的,我就可以和你们一起上“战场”了
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 楼主| 发表于 14-8-2009 01:15 PM | 显示全部楼层
原帖由 Hitman47 于 14-8-2009 01:13 PM 发表
各位战友,我的神兵利器(PSU)已经回来了,
很快的,我就可以和你们一起上“战场”了


接上后,发现显示卡烧掉。。。。
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发表于 14-8-2009 01:33 PM | 显示全部楼层
原帖由 kitkatlow 于 14-8-2009 01:15 PM 发表


接上后,发现显示卡烧掉。。。。
原帖由 HiBiKi1314 于 14-8-2009 01:17 PM 发表

不然就是妈妈烧掉

吐吐吐吐吐!!!吐口水再讲过!!
我再也受不住打击了!

[ 本帖最后由 Hitman47 于 14-8-2009 01:55 PM 编辑 ]
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 楼主| 发表于 14-8-2009 01:34 PM | 显示全部楼层
原帖由 Hitman47 于 14-8-2009 01:33 PM 发表


吐吐吐吐吐!!!吐口水再讲过!!
我再也收不住打机了!


ok ok 你电脑没坏。。。
但一开机马上停电几个小时。。。
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发表于 14-8-2009 01:35 PM | 显示全部楼层

回复 2043# HiBiKi1314 的帖子

应该是像 SPY 左轮手枪那样的发射率,就算按快点也发射不快了。
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发表于 14-8-2009 01:41 PM | 显示全部楼层
原帖由 kitkatlow 于 14-8-2009 12:08 PM 发表
engineer 最厉害的是shotgun,远远都可以给他射死。。。


我试过用 pistol 跑去 sniper 台鸡婆,乱弹射下对面 sniper 台一位仁兄,真的是 "执死鸡"。


原帖由 Hitman47 于 14-8-2009 01:13 PM 发表
各位战友,我的神兵利器(PSU)已经回来了,
很快的,我就可以和你们一起上“战场”了


都快要把你给忘记了~
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发表于 14-8-2009 01:56 PM | 显示全部楼层
原帖由 江夏 于 14-8-2009 01:41 PM 发表

都快要把你给忘记了~

没有办法啦,拿去claim保养要等很久,
我的“技术”应该是退化了,看来我有好一段时间被大家“强奸”
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发表于 14-8-2009 03:18 PM | 显示全部楼层
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发表于 14-8-2009 04:55 PM | 显示全部楼层
原帖由 h@RT3r 于 14-8-2009 03:18 PM 发表
s0aUVzDF6pM

很好玩哦!
我也想玩,太搞笑了
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发表于 14-8-2009 05:06 PM | 显示全部楼层
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Content

Added King Of The Hill game mode

Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them

Added lots of new hats


Additions / Changes

Added "Auto Reload" option to the multiplayer advanced options

Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing

Pistol now fires at a fixed rate, not based on the speed at which you press the firing button

Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity

Significantly reduced the amount of network traffic being sent

Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost

Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists

Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist

Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)

Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps

Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating

Added an "Inspect" key that allows you to look at items being carried by your team mates

Backpack improvements:

Added drag & drop to move items around. Item positions are maintained on the backend

Added multi-select, allowing you to delete multiple items at once

Added a new key to the key binding page that opens your inventory directly to your backpack

Fixed mouseover panel being incorrectly position when the backpack first appears

Cloaked Spies standing in valid backstab positions no longer raise their knife

Added current map name and gametype to the bottom right of scoreboard

Added class icons to tips on the loadout and loading screens

Improved visuals around flags when they're being carried by a player

Improved critboosted visuals, making it much clearer when an enemy has critboost

Updated the loading panel to show the game type under the map name during level transition

In-game chat dialog now supports full Unicode characters

Added BLU main menu background

Added response caching for some server queries to help reduce the CPU load from DOS attacks

Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail


Map Changes

Update PLR_Pipeline

Increased the starting advantage in the third round if a team has won the first two rounds

Fixed carts not continuing to the second round if they're capped at the same time in the first round

Fixed being able to shoot pipebombs over the starting gates in the first round

Fixed being able to open the doors in the first round before the setup time was finished

Fixed players getting stuck in some doors

Fixed players being able to get onto rooftops and out of the map boundaries

Fixed other minor bugs and exploits

Added community map Arena_Offblast

Added community map Cp_Yukon

Update Arena_Sawmill

Fixed DirectX8 bug where some models would not be visible

Fixed exploit with building teleporters outside of the map

Updated CP_Granary

Made a few changes to improve balance based on competitive community feedback


Item Reworks

The Force of Nature

The enemy knockback now only works in close range and behaves more like the Pyro's air blast

Enemies cannot be juggled by the FaN's effect

The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards

Knockback is now scaled by damage done

The Sandman

A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun

Stunned players now take 75% of all incoming damage instead of 50%

Ubercharged players can no longer be stunned

Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)

The minimum distance to stun a target has been reduced

The negative attribute has changed from "no double jump" to "-25 max health"


Fixes

Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs

Fixed an exploit that allowed players to work around sv_pure

Particle files are now protected by sv_pure

Fixed critboost effect getting stuck on when you die while critboosted

Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players

Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife

Fixed an exploit where you could reload The Huntsman faster than intended

Fixed Heavy "civilian" exploit

Fixed a set of exploits using the DXSupport config files

Fixed r_screenfademinsize and r_screenfademaxsize exploits

Fixed sentries firing at a fully cloaked Spy if they're still the closest target


Community requests

Added a HUD element for hybrid CTF & CP maps

Supports 1 or 2 flags, and any number of CPs

Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it

Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards

Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s" (attacker_position "%d %d %d"

Added new "medic_death" event for server logs

Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d" (ubercharge "%s"

healing is the amount the Medic healed in that life

ubercharge (1/0) is whether they died with a full charge

Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it


再度更新了...好像更....
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发表于 14-8-2009 05:07 PM | 显示全部楼层
ops...
沒發現firex發貼了
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发表于 15-8-2009 10:36 AM | 显示全部楼层
2 fort不见了
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发表于 15-8-2009 02:19 PM | 显示全部楼层

回复 2060# Aluda 的帖子

却让我找回以前玩过的 2Fort,闪电快重生、很多鬼佬 login 那个 BEST GN。

他们有技术。。。却不够亚洲人的奸诈。
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发表于 15-8-2009 05:45 PM | 显示全部楼层
2Fort已经回来了....
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发表于 15-8-2009 07:04 PM | 显示全部楼层
现在不能start team fortress 2 啊
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 楼主| 发表于 15-8-2009 08:57 PM | 显示全部楼层
2 fort 傻掉了。。。。。。。

1. engineer 可以用喷火器 (死未,spy)
2. scout 可以用 六管机关枪
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