Instanced Loot
A major update for Multiplayer fans out there, starting with B22, you will be able to enable Instanced Loot when you host a game session. Instanced Loot will treat all item drops as if you were playing in a solo session, which means less time spent figuring out what belongs to who and no more stress over players taking your hard-earned loot.
In the case that you decide to drop an item assigned to you on the ground, it becomes available to all players to pick up, which should make exchanging items with friends quick and painless.
组队打怪时所掉落的东西都将属于你的,不用担心队友抢了你心仪的装备。
Auto-Combine Components
We have introduced a new button to the inventory UI which will automatically combine all of the Partial Components in the respective inventory bag.
不用再瞪着眼睛看哪一个零件可以组合的了~
Expanded Storage
With B22, you will be able to purchase additional tabs of shared storage for your characters. Purchasing one of these extra tabs will unlock it for all of your characters.
In addition, the personal stash now comes fully unlocked for all characters.
这个好啊!我的角色背包都塞满了不同种类的零件!
DPS Comparisons
In B22, you will be able to compare a weapon’s effective DPS to your currently equipped weapon directly through the tooltip. You can also hold Ctrl to have it compare the two items without the attached components.
It even accounts for set bonuses!
方便玩家比较装备的强弱。
With this update complete, we are now full-steam ahead to begin closed testing of the first part of Act 3, which is expected to go live by the end of January. The first chapter of Act 3 will lead up to the gates of a new NPC enclave "Homestead" and introduce you to new locations, characters and challenging content, including a large side-area.
[Major New Features]
You can now toggle Instanced Loot when setting up a Multiplayer session. Instanced Loot causes items that drop in Multiplayer to be assigned/visible to specific players, just like in a Singleplayer session. Items dropped from player inventories are visible to all players. You can disable this setting to play with the standard Free-For-All loot.
The Shared Stash has been expanded with additional tabs available for purchase with iron bits. These tabs, once unlocked, are available to all of your characters.
Weapon DPS comparisons have been added. You can now compare Weapon DPS directly through the item's tooltip. Hold Ctrl to compare DPS without attached Components.
[Art]
Removed the light source from various shield spells, such as Sphere of Protection. When cast together, the light sources from several shields would add up to create blindingly bright effects.
Updated art on Duelist's Sabre.
[Animation]
Fixed a bug where the ranged guards in Devil's Crossing would lose their weapons after throwing blackwater cocktails
New and faster animation for Zolhan's Technique, which visually matches the description of the skill. Players will be able to better discern the skill proccing when using all melee weapon types.
[Tech]
Item tooltips that are too long will no longer clip the top off on smaller resolutions
Move To quickbar skill now ignores the UI if the key is being held down
Relic headings in the Crafting UI are now sorted by their power level instead of alphabetically
New inventory button, "Auto-Complete Components". When used, will combine all Partial Components in that inventory section.
Private and Transfer stashes now have "Auto Sort" and "Auto-Complete" buttons
Fixed a bug where loading new characters saved to the Steam cloud would fail with a black screen
Steam cloud saves can now be downloaded back into local storage via the network options page (warning: this will overwrite locally stored characters with the same names as character stored in the cloud if used!)
Health and Energy Regeneration on the Character Sheet now include Health and Energy Per Second costs from skills
Fixed a bug that could cause Manifestation for Iskander's Elemental Exchange not to work properly
[Game]
The personal character stash is now available unlocked for all characters. You no longer need to unlock additional portions through iron bits.
PVP - Player damage and the duration of crowd control effects (ex. Stun) are now reduced by 50% against other players. This should make player vs. player combat a little more engaging and reduce the occurrence of stun-locks and insta-kills. Please note that Grim Dawn is not a PvP game first, so PvP will never be balanced the way competitive games are.
The attacks on Devil's Crossing are now more dynamic. They grow in strength as you get closer to the Warden, then cease entirely when the leader of the Aetherials in the Burrwitch area falls. Likewise, outlaws will now attack from the Arkovian Foohills once the bridge is restored.
Reduced the damage and stun duration on Shambler rock throw attacks
Slith Necklaces now drop per player in Multiplayer
Direni no longer drops a Blood of Ch'thon if killed in Devil's Crossing. The blood is now given out as part of the quest reward for killing him. This assures that all players on the quest receive the blood in a multiplayer session. The blood will not be rewarded if the character completing the quest is lower than level 5.
[Itemization]
Increased all shield damage by approximately 20%
The blueprint for the relic Corruption now requires Viscous Venom instead of Mutated Scales
The Homebrewed Potion skill on the Alchemist's Belt now has a 100% chance to trigger at 20% health, instead of a 15% chance to trigger on low health
Soul's Touch now gives a bonus to Callidor's Tempest instead of Panetti's Replicating Missile
Updated stats on Zealot's Gauntlets
Blunt weapons previously called Scepters have been renamed to Warmaces to avoid confusion with the caster weapons. This is mostly relevant to community translations (tagWeaponBluntA010).
Reduced the damage and increased the energy cost on the relic skill Conflagration
Fixed an issue that would rarely cause Enchanted crafting blueprints to generate items with no affixes
Minor adjustments to physique requirements on armor have been done for long-term scaling, particularly on Epics. This may impact your ability to wear some of your equipment.
Reduced the spirit requirements on caster armor
[Class & Skills]
A new skill has been added for all characters: Pet Attack, which commands all currently active (controllable) pets to attack the target. This should make combat for pet builds a bit more dynamic and give you more control over your pets. You can still control your pets individually as before.
Soldier
Improved the damage scaling on Markovian's Advantage and Zolhan's Technique
Occultist
Improved Raven pet shooting AI
Arcanist
Slightly improved rank scaling on Panetti's Replicating Missile and reduced the scaling of the energy cost, particularly at higher ranks
Slightly improved the rank scaling on the Replicating Missile mod Supercharged's electrical and % Elemental dmg and reduced the scaling of the energy cost. The stun chance now also scales with rank.
Slightly improved rank scaling on the Frozen Core and Shattered Star mods for Trozan's Sky Shard
Increased the cooldown on Sphere of Protection by 10s at rank 12, reduced duration to 15s and reduced the damage absorption by 5%
Increased the pet bonuses from the Manifestation transmuter as they did not properly account for the penalty from to the aura (there was no advantage in going from rank 2 to 3)
The first chapter of Act 3 is now available! You can cross beyond Voldrak's lair in Smuggler's Pass and venture beyond into the lands leading up to Homestead.
With this release, the level cap has been increased to 40
[Art]
Updated art on Sparkbolt Arbalest & Maw of The Beast
[Tech]
Fixed lost casts at fast cast speeds while holding down mouse button
Added Off-hand DPS comparisons when dual-wielding weapons
Fixed instances where DPS comparisons were not accurate when calculating item skill auras
Pet attack command now works for all players in multiplayer.
Dropping a stack of items onto the secondary inventory sack buttons now correctly transfers stacks.
Selecting a blueprint in the Crafting UI will now highlight the relevant reagents in your inventory.
Linking items from the Crafting UI to chat is now possible. (Shift click item with chat window open)
[Game]
Rift Scourge are now easier to hit with ranged skills
New lore has been added to Act 2
[Itemization]
A new item type has been introduced: Augments. Augments come in the form of powders, meticulously crafted enchantments, tinctures and poisons used to empower your weapons, rings and necklaces with additional stats. You can earn an Augment during an Act 3 quest, but otherwise they are acquired from Faction Vendors (coming soon).
Elementium has been redesigned into two epic quality shields. The design of Elementium and its visual appearance told conflicting stories and we felt they were better served as separate items.
Elementium has been renamed to Spiriteater Bulwark. The Vitality resistance was reduced as it was very high for normal difficulty, but the shield now features additional appealing stats.
A new epic shield named Elementium, appropriate for hybrid elemental fighters, has been added
Reduced the bonus physical damage on Golemfist Gavel
Increased the 3-piece set bonus on Maiven's Sanctuary to 22% elemental damage, up from 15%
Caster weapons can no longer generate affixes (Magic and Rare) that provide bonuses for Physical, Pierce, Trauma and Bleed damage types
4 new Rare Prefixes and 4 new Rare Suffixes have been added for Shields to support hybrid caster playstyles
Slighty increased the drop rate of blueprints from bosses and heroes. The boss chests in Alkamos' treasure room now have an additional chance to drop blueprints. In addition, some side-bosses now have a bonus chance to drop blueprints for equipment.
Increased the drop rate of blueprints for set items
The following relics now require a Manticore Eye instead of an Ancient Heart or Tainted Brain Matter: Deathchill, Savagery and Slaughter
Increased the energy regeneration on the component Ectoplasm to 1.0. This component can now also be applied to helms.
The Ranger's Badge blueprint now requires a Bristly Fur in addition to a Frozen Heart
Consumables which grant resistances (ex. Flamedrinker Ointment) now gives 20% resistance + 5% to maximum resist, instead of 10% resistance + 20% increased resistance
Reduced the scaling cost of Dismantling (down to 650 from 825 for a level 35 item)
Increased the drop rate of Blood of Ch'thon from Ch'thonic Hero monsters
[Class & Skills]
Transmuters no longer benefit from + Skill items, allowing you to carefully control what level you want to invest in for the Transmuters that have multiple levels
Demolitionist
Stun Jacks: Reduced the projectile spread on the bonus projectiles added by the modifier Full Spread
Nightblade
Fixed an issue with the Blade Spirit not scaling with Pet bonuses
Arcanist
Increased damage scaling on Sky Shard and its modifier Frozen Core
[Tech]
Resolved crashes associated with player aura skills in Multiplayer, such as when transitioning to new areas
Resolved a crash associated with Inspecting other players in Multiplayer
Resolved a crash associated with Trading with other players in Multiplayer
[Game]
Updated the dialogues for several NPCs involved with Kill Target quests (ex. Gloomweaver) so that you can no longer accept the quest if you killed the target before. Instead, you will now only see the option to turn the quest in retroactively.
The one-shot chest in the Jagged Waste/Pine Barrens/etc area now spawns in one permanent location instead of 3 possible locations
Increased the drop rate of Manticore Poison Glands