佳礼资讯网

 找回密码
 注册

ADVERTISEMENT

楼主: SilverSaint

【角色扮演】暗黑之门:伦敦(Hellgate:London)

 关闭 [复制链接]
发表于 12-11-2007 06:25 PM | 显示全部楼层
原帖由 SilverSaint 于 12-11-2007 05:34 PM 发表
看到个IAHGames对迟迟未能升级Patch 0的发言。



事实真的是酱吗?

if(真的){

      没办法,不是IAH的错,我会等和SUPPORT他们。希望他们PATCH料会给IAH HGL的GAMER special offer 和更好的HGL MULTIPLAYER EXPERIENCE。

"Patch/Upgrade now for better tomorrow, lesson for them, and supports from us."

}else{

      他们很会赚钱,拿BETA来当PRODUCTION VERSION,等事情大条了,才拉大队出来受靶来拖延时间。 对他们很失望,不会生气,但会鄙视他们。

回复

使用道具 举报


ADVERTISEMENT

发表于 12-11-2007 08:18 PM | 显示全部楼层
....
"Due to this incident, our partners have further increased the intensity of the tests to ensure that Patch-0 would not create similar errors."....当我们是三岁小孩子? 既然是跟美版的一样....美版没有问题我们怎么会有呢?

@silversaint
那个公告在哪看到的? @@  可一个链接吗?谢谢

[ 本帖最后由 megablue 于 12-11-2007 08:28 PM 编辑 ]
回复

使用道具 举报

发表于 12-11-2007 08:50 PM | 显示全部楼层
嗯。。怎么好象multiplayer 用不到single player 的character 的?不知道是不是因为还在BETA中呢?
回复

使用道具 举报

 楼主| 发表于 12-11-2007 09:53 PM | 显示全部楼层
原帖由 megablue 于 12-11-2007 08:18 PM 发表
....
"Due to this incident, our partners have further increased the intensity of the tests to ensure that Patch-0 would not create similar errors."....当我们是三岁小孩子? 既然是跟美版的一样.... ...


Well,这就是IAH的做法了。

http://forum.iahgames.com/hellgate/forumdisplay.php?f=103
回复

使用道具 举报

 楼主| 发表于 12-11-2007 09:55 PM | 显示全部楼层
原帖由 stanley851 于 12-11-2007 08:50 PM 发表
嗯。。怎么好象multiplayer 用不到single player 的character 的?不知道是不是因为还在BETA中呢?


这游戏一开始SP和MP的角色是不相通的!
回复

使用道具 举报

 楼主| 发表于 12-11-2007 10:01 PM | 显示全部楼层
以下是Gr0undZer0(IAH HGL论坛)从HGL US论坛里找来的!

Hi, I'm one of the devs on the team. I am currently working on fixing the memory-related crash most of you are seeing. I am very sorry that the game was released with such an issue.

I have browsed through many of your posts - enough to know how upset and frustrated you are. I share your frustrations - I expect more.

My plan is to keep you updated on the progress of this issue, what I'm doing to attack it, and let you know when you can expect a fix. I'll let you know if there is anything you can do to help out. If you have some technical knowledge, feel free to offer any suggestions that would be helpful. If you are good at virtual prodding or whipping, you might offer that extra "encouragment" to tide me through.

On to some details of the problem:

The out-of-memory issue is caused by fragmentation in the virtual address space of the process. On 32-bit windows, running without the /3GB switch, there is a limit to the amount of memory that a process can address (2GB). This address-space becomes fragmented with frequent allocations/de-allocations. When it is fragmented, it is analogous to your in-game inventory without auto-sorting. There is space in there, but because things aren't ordered back-to-back, there is alot of wasted space that can't be used. So that's what is happening to the process address space. There is memory to be had, but it can't be used because it's not contiguous. This fragmentation will slowly build up over time to where the next big allocation request will fail and the game will crash and give the out-of-memory popup.

I've been working on a solution for this problem for a couple months now. I've replaced our entire memory system with a set of pool and heap allocators designed to reduce fragmentation. It's been "done" for a few weeks now, however there are still bugs that need to be worked out. It's a large set of changes, and I didn't want to just throw it in there right before launch with no testing.

So there is still ongoing work on this new allocator system and it needs more testing. When it does work, it may either solve the problem, point to what the problem is, or point to what the problem isn't. If the fragmentation and crashes go away, great problem solved. If the crashes remain and our internal allocators are growing due to fragmentation, we can see which system is the problem. If the crashes remain and the internal allocators look good, it will mean that our systems are okay and our usage of D3D or some external library could be the source of the problem.

Our testers here seem to be crashing less after turning the new allocators on and were unable to reproduce the crash the last two days, so that is a good sign.

A problem right now is getting a crash dump when an out-of-memory crash happens. Our current crash handler system will just exit the process. I need to modify it to output the stats of the allocators and dump them to log files so we can see exactly what's going on when it crashes due to VA fragmentation. This could take a couple of days.

My current target is to get the known bugs fixed and into our test center by Wednesday. I'll have to check and see what that means for getting the bits to you, but probably sometime later this month. I'll keep you updated as I find out more.

I'll read this post and try to answer any questions you have if I can while I'm waiting for the app to compile. Again, I'm very sorry about the crashing.

*UPDATE
Saturday: So I've fixed all the known bugs in the allocators. Now on to fixing the crash handler. I'm one day behind now.

- Cellwind


http://forums.hellgatelondon.com/showthread.php?t=38375
***有US HGL(例如HGL Beta)户口的玩家才能登入
回复

使用道具 举报

Follow Us
 楼主| 发表于 12-11-2007 10:02 PM | 显示全部楼层
以下是Gr0undZer0(IAH HGL论坛)从HGL US论坛里找来的!

Hi, I'm one of the devs on the team. I am currently working on fixing the memory-related crash most of you are seeing. I am very sorry that the game was released with such an issue.

I have browsed through many of your posts - enough to know how upset and frustrated you are. I share your frustrations - I expect more.

My plan is to keep you updated on the progress of this issue, what I'm doing to attack it, and let you know when you can expect a fix. I'll let you know if there is anything you can do to help out. If you have some technical knowledge, feel free to offer any suggestions that would be helpful. If you are good at virtual prodding or whipping, you might offer that extra "encouragment" to tide me through.

On to some details of the problem:

The out-of-memory issue is caused by fragmentation in the virtual address space of the process. On 32-bit windows, running without the /3GB switch, there is a limit to the amount of memory that a process can address (2GB). This address-space becomes fragmented with frequent allocations/de-allocations. When it is fragmented, it is analogous to your in-game inventory without auto-sorting. There is space in there, but because things aren't ordered back-to-back, there is alot of wasted space that can't be used. So that's what is happening to the process address space. There is memory to be had, but it can't be used because it's not contiguous. This fragmentation will slowly build up over time to where the next big allocation request will fail and the game will crash and give the out-of-memory popup.

I've been working on a solution for this problem for a couple months now. I've replaced our entire memory system with a set of pool and heap allocators designed to reduce fragmentation. It's been "done" for a few weeks now, however there are still bugs that need to be worked out. It's a large set of changes, and I didn't want to just throw it in there right before launch with no testing.

So there is still ongoing work on this new allocator system and it needs more testing. When it does work, it may either solve the problem, point to what the problem is, or point to what the problem isn't. If the fragmentation and crashes go away, great problem solved. If the crashes remain and our internal allocators are growing due to fragmentation, we can see which system is the problem. If the crashes remain and the internal allocators look good, it will mean that our systems are okay and our usage of D3D or some external library could be the source of the problem.

Our testers here seem to be crashing less after turning the new allocators on and were unable to reproduce the crash the last two days, so that is a good sign.

A problem right now is getting a crash dump when an out-of-memory crash happens. Our current crash handler system will just exit the process. I need to modify it to output the stats of the allocators and dump them to log files so we can see exactly what's going on when it crashes due to VA fragmentation. This could take a couple of days.

My current target is to get the known bugs fixed and into our test center by Wednesday. I'll have to check and see what that means for getting the bits to you, but probably sometime later this month. I'll keep you updated as I find out more.

I'll read this post and try to answer any questions you have if I can while I'm waiting for the app to compile. Again, I'm very sorry about the crashing.

*UPDATE
Saturday: So I've fixed all the known bugs in the allocators. Now on to fixing the crash handler. I'm one day behind now.

- Cellwind


http://forums.hellgatelondon.com/showthread.php?t=38375
***有US HGL(例如HGL Beta)户口的玩家才能登入
回复

使用道具 举报

 楼主| 发表于 12-11-2007 10:29 PM | 显示全部楼层
Hellgate: London成就奖

职业     成就名称                达成的条件                        AP
全部     Quester                  Complete 20 quests                10
全部     Zombie Slayer            Kill 1000 Zombies                 10
全部     Ravager Menace           Kill 1000 Ravagers                10
全部     Stalker Menace           Kill 1,000 Stalkers               10
全部     Imp Menace               Kill 1,000 Imps                   10
全部     How Much Can You Take?   Completely fill your
                                   inventory and stash              10
全部     Tab A and Slot B         Mod 20 items                      10
全部     Orbile Menace            Kill 1,000 Orbiles                10
全部     Master Quester           Complete 10 Storyline Quests      15
Cabalist Bugmaster                Kill 1,000 Monsters with
                                   Assassin Bug Hive                15
Hunter   Sniper                   Kill 1,000 enemies with
                                   sniper rifle                     15
Templar  Batsman                  Kill 1,000 monsters with
                                   a cricket bat                    15

全部     Beast Menace             Kill 3 000 Beasts                 20

全部     I Hate Crates            Destroy 1 000 breakables          20
全部     Undead Menace            Kill 3 000 Undead                 20
全部     Baby, You're A Rich Man  Collect 35,000 Palladium          20
全部     Pugilist                 Kill 100 monsters with
                                   your bare hands                  20

全部     Spectral Menace          Kill 3,000 Spectrals              20
全部     I Am The Destroyer       Dismantle 1,000 Items             25
全部     Wuss                     Use 300 health injectors          30
全部     A Big Improvement        Upgrade 10 different items        35
全部     If I Had A Hammer        Craft 10 items                    40
全部     Time To Die              Kill 50 monsters in 30 seconds    50
全部     Ultimate Zombie Destruction   Kill 10,000 Zombies          50

全部     Ultimate Imp Annihilation     Kill 10,000 Imps             50
全部     I'll Be Up In A Minute   Reach level 10 in 4 hours         100
全部     Ultimate Beast Bash      Kill 20,000 Beasts                100
全部     I Know Of Which I Speak  Get any skill to level 10         100
全部     Ultimate Undead Undoing  Kill 20,000 Undead                100
全部     You Found a What?        Identify 2,000 items              100
Templar  Sachin Swinger           Kill Sydonai with
                                   a Cricket Bat                    100
全部     Fashion Bug              8 Legendary items
                                   equipped at once                 120
全部     Demon Menace             Kill 25,000 Demons                120
全部     Slots Of Fun             Win the mini-game 20 times        150
全部     No Time To Waste         Reach level 20 in 14 hours        200
全部     Not A Fit Night Out      Find the Blood Moon               200
全部     The Claw King            Kill Shulgoth 100 times           500

***备注
时间成就奖
杀怪成就奖
条件成就奖

[ 本帖最后由 SilverSaint 于 13-11-2007 07:48 AM 编辑 ]
回复

使用道具 举报


ADVERTISEMENT

发表于 13-11-2007 12:13 AM | 显示全部楼层
原帖由 SilverSaint 于 12-11-2007 09:55 PM 发表


这游戏一开始SP和MP的角色是不相通的!


。。。那岂不是很没趣
回复

使用道具 举报

henry007 该用户已被删除
发表于 13-11-2007 01:01 AM | 显示全部楼层
我的有点lag啊!!!
要update 才好玩吧!!!
回复

使用道具 举报

henry007 该用户已被删除
发表于 13-11-2007 01:03 AM | 显示全部楼层
等了那么久,真没想到令我那么失望!!!!
回复

使用道具 举报

发表于 13-11-2007 03:48 AM | 显示全部楼层
不管了。我还是在里面玩着

教你们一个可以++fps的方法,又有画面,又比较顺畅

首先,把HGL全部setting放去最高(我自己是放全medium而已),antialias放off ,shadow放去low,triple buffering打勾 ,其他不要勾
然后退游戏再进来

开始loading选人物,进到游戏里,再开option全部放去low,(shadow,AA, Triple不要动) ,按OK ,你会发现顺很多..   

下次quit了,进来还是要重做一次.










这个shield好不好??


[ 本帖最后由 poisonSoup 于 13-11-2007 03:52 AM 编辑 ]
回复

使用道具 举报

 楼主| 发表于 13-11-2007 08:04 AM | 显示全部楼层
原帖由 stanley851 于 13-11-2007 12:13 AM 发表

。。。那岂不是很没趣


一开始就是这样了。。。
没办法。。。
回复

使用道具 举报

 楼主| 发表于 13-11-2007 08:14 AM | 显示全部楼层
原帖由 henry007 于 13-11-2007 01:03 AM 发表
等了那么久,真没想到令我那么失望!!!!


而且还打明Diablo系列的开发组。。。
再加上个鸡手鸭脚的IAHGames。。。
Walaaaa。。。
回复

使用道具 举报

 楼主| 发表于 13-11-2007 08:22 AM | 显示全部楼层
原帖由 poisonSoup 于 13-11-2007 03:48 AM 发表
这个shield好不好??


强!
好像比我那个Unique的盾更多juice!
MP的?
回复

使用道具 举报

发表于 13-11-2007 08:32 AM | 显示全部楼层

回复 #552 poisonSoup 的帖子

如果把triple buffering打勾 那邊有寫會input lag
回复

使用道具 举报


ADVERTISEMENT

 楼主| 发表于 13-11-2007 08:46 AM | 显示全部楼层
HGL SEA MP服务器down了。。。
登入不到!
回复

使用道具 举报

发表于 13-11-2007 09:30 AM | 显示全部楼层

回复 #557 SilverSaint 的帖子

這代表他們正在處理中.很快就有patch 了
回复

使用道具 举报

发表于 13-11-2007 09:37 AM | 显示全部楼层
原帖由 SilverSaint 于 13-11-2007 08:46 AM 发表
HGL SEA MP服务器down了。。。
登入不到!

我,前几天,update到一半,server error。
然后,再login,结果,bsod。
回复

使用道具 举报

发表于 13-11-2007 10:34 AM | 显示全部楼层
这个game能不能玩LAN的?
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

 

ADVERTISEMENT


本周最热论坛帖子本周最热论坛帖子

ADVERTISEMENT



ADVERTISEMENT

ADVERTISEMENT


版权所有 © 1996-2023 Cari Internet Sdn Bhd (483575-W)|IPSERVERONE 提供云主机|广告刊登|关于我们|私隐权|免控|投诉|联络|脸书|佳礼资讯网

GMT+8, 18-7-2025 07:39 AM , Processed in 0.089069 second(s), 19 queries , Gzip On.

Powered by Discuz! X3.4

Copyright © 2001-2021, Tencent Cloud.

快速回复 返回顶部 返回列表