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【角色扮演】暗黑之门:伦敦(Hellgate:London)
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发表于 12-11-2007 06:25 PM
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原帖由 SilverSaint 于 12-11-2007 05:34 PM 发表 
看到个IAHGames对迟迟未能升级Patch 0的发言。
事实真的是酱吗?
if(真的){
没办法,不是IAH的错,我会等和SUPPORT他们。希望他们PATCH料会给IAH HGL的GAMER special offer 和更好的HGL MULTIPLAYER EXPERIENCE。
"Patch/Upgrade now for better tomorrow, lesson for them, and supports from us."
}else{
他们很会赚钱,拿BETA来当PRODUCTION VERSION,等事情大条了,才拉大队出来受靶来拖延时间。 对他们很失望,不会生气,但会鄙视他们。
} |
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发表于 12-11-2007 08:18 PM
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....
"Due to this incident, our partners have further increased the intensity of the tests to ensure that Patch-0 would not create similar errors."....当我们是三岁小孩子? 既然是跟美版的一样....美版没有问题我们怎么会有呢?
@silversaint
那个公告在哪看到的? @@ 可一个链接吗?谢谢
[ 本帖最后由 megablue 于 12-11-2007 08:28 PM 编辑 ] |
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发表于 12-11-2007 08:50 PM
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嗯。。怎么好象multiplayer 用不到single player 的character 的?不知道是不是因为还在BETA中呢? |
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楼主 |
发表于 12-11-2007 09:53 PM
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原帖由 megablue 于 12-11-2007 08:18 PM 发表 
....
"Due to this incident, our partners have further increased the intensity of the tests to ensure that Patch-0 would not create similar errors."....当我们是三岁小孩子? 既然是跟美版的一样.... ...
Well,这就是IAH的做法了。
http://forum.iahgames.com/hellgate/forumdisplay.php?f=103 |
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楼主 |
发表于 12-11-2007 09:55 PM
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原帖由 stanley851 于 12-11-2007 08:50 PM 发表 
嗯。。怎么好象multiplayer 用不到single player 的character 的?不知道是不是因为还在BETA中呢?
这游戏一开始SP和MP的角色是不相通的! |
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楼主 |
发表于 12-11-2007 10:01 PM
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以下是Gr0undZer0(IAH HGL论坛)从HGL US论坛里找来的!
Hi, I'm one of the devs on the team. I am currently working on fixing the memory-related crash most of you are seeing. I am very sorry that the game was released with such an issue.
I have browsed through many of your posts - enough to know how upset and frustrated you are. I share your frustrations - I expect more.
My plan is to keep you updated on the progress of this issue, what I'm doing to attack it, and let you know when you can expect a fix. I'll let you know if there is anything you can do to help out. If you have some technical knowledge, feel free to offer any suggestions that would be helpful. If you are good at virtual prodding or whipping, you might offer that extra "encouragment" to tide me through.
On to some details of the problem:
The out-of-memory issue is caused by fragmentation in the virtual address space of the process. On 32-bit windows, running without the /3GB switch, there is a limit to the amount of memory that a process can address (2GB). This address-space becomes fragmented with frequent allocations/de-allocations. When it is fragmented, it is analogous to your in-game inventory without auto-sorting. There is space in there, but because things aren't ordered back-to-back, there is alot of wasted space that can't be used. So that's what is happening to the process address space. There is memory to be had, but it can't be used because it's not contiguous. This fragmentation will slowly build up over time to where the next big allocation request will fail and the game will crash and give the out-of-memory popup.
I've been working on a solution for this problem for a couple months now. I've replaced our entire memory system with a set of pool and heap allocators designed to reduce fragmentation. It's been "done" for a few weeks now, however there are still bugs that need to be worked out. It's a large set of changes, and I didn't want to just throw it in there right before launch with no testing.
So there is still ongoing work on this new allocator system and it needs more testing. When it does work, it may either solve the problem, point to what the problem is, or point to what the problem isn't. If the fragmentation and crashes go away, great problem solved. If the crashes remain and our internal allocators are growing due to fragmentation, we can see which system is the problem. If the crashes remain and the internal allocators look good, it will mean that our systems are okay and our usage of D3D or some external library could be the source of the problem.
Our testers here seem to be crashing less after turning the new allocators on and were unable to reproduce the crash the last two days, so that is a good sign.
A problem right now is getting a crash dump when an out-of-memory crash happens. Our current crash handler system will just exit the process. I need to modify it to output the stats of the allocators and dump them to log files so we can see exactly what's going on when it crashes due to VA fragmentation. This could take a couple of days.
My current target is to get the known bugs fixed and into our test center by Wednesday. I'll have to check and see what that means for getting the bits to you, but probably sometime later this month. I'll keep you updated as I find out more.
I'll read this post and try to answer any questions you have if I can while I'm waiting for the app to compile. Again, I'm very sorry about the crashing.
*UPDATE
Saturday: So I've fixed all the known bugs in the allocators. Now on to fixing the crash handler. I'm one day behind now.
- Cellwind
http://forums.hellgatelondon.com/showthread.php?t=38375
***有US HGL(例如HGL Beta)户口的玩家才能登入 |
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楼主 |
发表于 12-11-2007 10:02 PM
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以下是Gr0undZer0(IAH HGL论坛)从HGL US论坛里找来的!
Hi, I'm one of the devs on the team. I am currently working on fixing the memory-related crash most of you are seeing. I am very sorry that the game was released with such an issue.
I have browsed through many of your posts - enough to know how upset and frustrated you are. I share your frustrations - I expect more.
My plan is to keep you updated on the progress of this issue, what I'm doing to attack it, and let you know when you can expect a fix. I'll let you know if there is anything you can do to help out. If you have some technical knowledge, feel free to offer any suggestions that would be helpful. If you are good at virtual prodding or whipping, you might offer that extra "encouragment" to tide me through.
On to some details of the problem:
The out-of-memory issue is caused by fragmentation in the virtual address space of the process. On 32-bit windows, running without the /3GB switch, there is a limit to the amount of memory that a process can address (2GB). This address-space becomes fragmented with frequent allocations/de-allocations. When it is fragmented, it is analogous to your in-game inventory without auto-sorting. There is space in there, but because things aren't ordered back-to-back, there is alot of wasted space that can't be used. So that's what is happening to the process address space. There is memory to be had, but it can't be used because it's not contiguous. This fragmentation will slowly build up over time to where the next big allocation request will fail and the game will crash and give the out-of-memory popup.
I've been working on a solution for this problem for a couple months now. I've replaced our entire memory system with a set of pool and heap allocators designed to reduce fragmentation. It's been "done" for a few weeks now, however there are still bugs that need to be worked out. It's a large set of changes, and I didn't want to just throw it in there right before launch with no testing.
So there is still ongoing work on this new allocator system and it needs more testing. When it does work, it may either solve the problem, point to what the problem is, or point to what the problem isn't. If the fragmentation and crashes go away, great problem solved. If the crashes remain and our internal allocators are growing due to fragmentation, we can see which system is the problem. If the crashes remain and the internal allocators look good, it will mean that our systems are okay and our usage of D3D or some external library could be the source of the problem.
Our testers here seem to be crashing less after turning the new allocators on and were unable to reproduce the crash the last two days, so that is a good sign.
A problem right now is getting a crash dump when an out-of-memory crash happens. Our current crash handler system will just exit the process. I need to modify it to output the stats of the allocators and dump them to log files so we can see exactly what's going on when it crashes due to VA fragmentation. This could take a couple of days.
My current target is to get the known bugs fixed and into our test center by Wednesday. I'll have to check and see what that means for getting the bits to you, but probably sometime later this month. I'll keep you updated as I find out more.
I'll read this post and try to answer any questions you have if I can while I'm waiting for the app to compile. Again, I'm very sorry about the crashing.
*UPDATE
Saturday: So I've fixed all the known bugs in the allocators. Now on to fixing the crash handler. I'm one day behind now.
- Cellwind
http://forums.hellgatelondon.com/showthread.php?t=38375
***有US HGL(例如HGL Beta)户口的玩家才能登入 |
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楼主 |
发表于 12-11-2007 10:29 PM
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Hellgate: London成就奖
职业 成就名称 达成的条件 AP
全部 Quester Complete 20 quests 10
全部 Zombie Slayer Kill 1000 Zombies 10
全部 Ravager Menace Kill 1000 Ravagers 10
全部 Stalker Menace Kill 1,000 Stalkers 10
全部 Imp Menace Kill 1,000 Imps 10
全部 How Much Can You Take? Completely fill your
inventory and stash 10
全部 Tab A and Slot B Mod 20 items 10
全部 Orbile Menace Kill 1,000 Orbiles 10
全部 Master Quester Complete 10 Storyline Quests 15
Cabalist Bugmaster Kill 1,000 Monsters with
Assassin Bug Hive 15
Hunter Sniper Kill 1,000 enemies with
sniper rifle 15
Templar Batsman Kill 1,000 monsters with
a cricket bat 15
全部 Beast Menace Kill 3 000 Beasts 20
全部 I Hate Crates Destroy 1 000 breakables 20
全部 Undead Menace Kill 3 000 Undead 20
全部 Baby, You're A Rich Man Collect 35,000 Palladium 20
全部 Pugilist Kill 100 monsters with
your bare hands 20
全部 Spectral Menace Kill 3,000 Spectrals 20
全部 I Am The Destroyer Dismantle 1,000 Items 25
全部 Wuss Use 300 health injectors 30
全部 A Big Improvement Upgrade 10 different items 35
全部 If I Had A Hammer Craft 10 items 40
全部 Time To Die Kill 50 monsters in 30 seconds 50
全部 Ultimate Zombie Destruction Kill 10,000 Zombies 50
全部 Ultimate Imp Annihilation Kill 10,000 Imps 50
全部 I'll Be Up In A Minute Reach level 10 in 4 hours 100
全部 Ultimate Beast Bash Kill 20,000 Beasts 100
全部 I Know Of Which I Speak Get any skill to level 10 100
全部 Ultimate Undead Undoing Kill 20,000 Undead 100
全部 You Found a What? Identify 2,000 items 100
Templar Sachin Swinger Kill Sydonai with
a Cricket Bat 100
全部 Fashion Bug 8 Legendary items
equipped at once 120
全部 Demon Menace Kill 25,000 Demons 120
全部 Slots Of Fun Win the mini-game 20 times 150
全部 No Time To Waste Reach level 20 in 14 hours 200
全部 Not A Fit Night Out Find the Blood Moon 200
全部 The Claw King Kill Shulgoth 100 times 500
***备注
时间成就奖
杀怪成就奖
条件成就奖
[ 本帖最后由 SilverSaint 于 13-11-2007 07:48 AM 编辑 ] |
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发表于 13-11-2007 12:13 AM
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发表于 13-11-2007 01:01 AM
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发表于 13-11-2007 01:03 AM
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发表于 13-11-2007 03:48 AM
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发表于 13-11-2007 08:04 AM
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楼主 |
发表于 13-11-2007 08:14 AM
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楼主 |
发表于 13-11-2007 08:22 AM
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原帖由 poisonSoup 于 13-11-2007 03:48 AM 发表 
这个shield好不好??

强!
好像比我那个Unique的盾更多juice!
MP的? |
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发表于 13-11-2007 08:32 AM
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回复 #552 poisonSoup 的帖子
如果把triple buffering打勾 那邊有寫會input lag |
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楼主 |
发表于 13-11-2007 08:46 AM
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HGL SEA MP服务器down了。。。
登入不到! |
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发表于 13-11-2007 09:30 AM
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回复 #557 SilverSaint 的帖子
這代表他們正在處理中.很快就有patch 了 |
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发表于 13-11-2007 09:37 AM
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原帖由 SilverSaint 于 13-11-2007 08:46 AM 发表 
HGL SEA MP服务器down了。。。
登入不到!
我,前几天,update到一半,server error。
然后,再login,结果,bsod。 |
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发表于 13-11-2007 10:34 AM
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