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【动作射击】TF 2 情与义 值千金 刀山去 地狱去 又何憾
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发表于 17-8-2009 09:13 PM
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刚玩了新map, king of the hill...
就是一个point抢来抢去... 玩久会显.... |
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发表于 17-8-2009 09:14 PM
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发表于 17-8-2009 09:44 PM
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回复 2128# firex 的帖子
9個游戲要下載。。你說要不要  |
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发表于 17-8-2009 10:48 PM
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发表于 17-8-2009 10:59 PM
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回复 2130# Hitman47 的帖子
原來你是doctor的分數  |
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发表于 17-8-2009 11:03 PM
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发表于 17-8-2009 11:13 PM
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发表于 18-8-2009 08:42 AM
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August 17, 2009 - Team Fortress 2/Day of Defeat: Source Update Released
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
Fixed an engine crash
Team Fortress 2
Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
"Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
Added missing snowpuff particles for DX8 players
Fixed rocket jumping
Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
Fixed Scouts going into reference pose in double jumps
Fixed the Ubersaw not displaying team colors
Fixed Spies disguised as RED Scouts not cloaking properly
Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
17日的更新  |
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楼主 |
发表于 18-8-2009 08:47 AM
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发表于 18-8-2009 09:45 AM
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发表于 18-8-2009 12:30 PM
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回复 2130# Hitman47 的帖子
在 the incredible mapz 拿到这种分数不简单。 |
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发表于 18-8-2009 12:39 PM
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发表于 18-8-2009 01:27 PM
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发表于 18-8-2009 03:10 PM
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那些暹仔大多数有当过兵,性格撕杀起来又比较狠,是很特别的对手。  |
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发表于 18-8-2009 03:23 PM
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我突然想到,如果有个地图,如 2Fort,但目的是保护自己一个VIP和刺杀对方VIP;VIP 的变动是 random 落在任何一个玩者,这样多有趣啊!
注: VIP 不能跑进 spawn room 躲超过 5 秒。 |
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发表于 18-8-2009 03:28 PM
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收山4天 ! |
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发表于 18-8-2009 05:22 PM
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楼主 |
发表于 18-8-2009 06:40 PM
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原帖由 江夏 于 18-8-2009 03:23 PM 发表 
我突然想到,如果有个地图,如 2Fort,但目的是保护自己一个VIP和刺杀对方VIP;VIP 的变动是 random 落在任何一个玩者,这样多有趣啊!
注: VIP 不能跑进 spawn room 躲超过 5 秒。
好建议,请马上email valve 。 |
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发表于 18-8-2009 07:24 PM
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发表于 18-8-2009 07:57 PM
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