The profession will let you collect Artifacts throughout the world.
It will be used to unlock Paths of the Titan. (Character progression, more about it tomorrow)
Itwill also give you unique rewards like vanity pets, instant travel to adungeon, titles, unique recipes for other professions, etc ...
Reforging
Reforging is another way to customize your gear.
Itwill be relatively cheap, you will need a Blacksmith / Leatherworker /Tailor / Jewelcrafter / Engineer to do it. Each profession get toreforge a type of items.
It lets you reduce one stat foranother. Some restrictions will apply, you can't put the extra stat onsomething that is already on the item.
Professions
Multi-gainswill be added, while you level up your trade skills, rare items willgive you more points as you skill up. (Rare items will give you 5points for example, while green bracers will only give one)
Gathering should be a little more fun.
Engineeringis a very fun tradeskill, but it's either amazing or it sucks andeverybody drops it. More convenient items like Jeeves or WormholeGenerator will be added to the profession in the future to get back tothe roots of Engineering.
Fishing will also have some big changes, no details yet but it's going to be more fun.
Itemization
Mana/5 sec is gone. Spirit now regenerates mana.(總算精神有點用處)
All healers will get a Meditation like skill. (In combat regeneration)
Mages and Warlocks won't have to deal with Spirit on their gear anymore.
Spell Power is also gone. Intellect now provides mana AND Spell Power (智力也總算多個用處了)
Hunters and Enhancement Shamans won't have to worry about intellect anymore (增強的改動是否亦會這懲戒也會如此改動,有點像小D的系統)
Attack Power is also gone.看來以后都是以屬性來增加強度了
Agility now provides 2 AP for rogues, hunters, shaman, and druids. Plate-wearers won't steal your gear anymore! (這句有笑點)
Defense is gone. No more juggling around the cap. Tanks will receive the needed anti crit from talents (Survival of the Fittest)
Armor Penetration is gone. It was too confusing and is now replaced with a mastery.(早就不該出現的東西,懲戒吃到的效益超低)
Mastery makes you better at what you do. (more on this later)
Haste now increases rate which you gain energy, runes, rage, and focus.
Talents for Enhancement and Retribution will make this work.
Block value goes away. A block mitigates a percentage of damage. It is now a real mitigation stat.
With No Defense, Spell Power, Attack Power = more Stamina for all.
Legendary Item
Shadowmourne - Legendary Axe.有新橘斧(不懂是雙手還是單手)
狼人的天賦
- Aberration
Reduces the duration of all curses and diseases used against you by 15%
減少所有對你的詛咒和疾病的時間 15%
- Darkflight
啟動你的真實型態, 增加移動速度 70%, 持續 10 秒.
- Flayer
剝皮+15, 剝皮速度加快
- Two Forms
轉變為真實型態
- Viciousness
增加所有傷害1%
哥布林的天賦
- Rocket Burrage
對敵人使用你的腰帶火箭, 造成 36 點火焰傷害
- Time is Money
Cast in on a 1% increase to attack and casting speed
- Rocket Jump
使用火箭跳
- Pack Hobgoblin
隨時招喚你的Hobgoblin讓你可以隨時使用銀行功能
- Best Deals Anywhere
不管聲望都可以獲得最優惠的價格
- Better Living Through Chemistry
煉金+15 Worgen Form
The Worgen Form is cosmetic only 只是外觀
out of combat you can pick between Human or Worgen. 戰斗外你可以選者狼人外觀或人類外觀
In combat you will be a worgen. 進入戰斗就會變成狼人外觀
有點想跳槽聯盟了0.0 感覺狼人很贊- - 應該會創一只叫 色狼 :)
目前釋放的職業改動 Hunter
Hunter's mana is GONE!!!
Hunters now use focus, no longer care about intellect or mana regen.
Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
A shot costs 30 to 60 focus.
Hunters will have fewer cooldowns on abilities
Ammos will become an item, not a consumable.
Warlock
Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
You get three shards per fight, they will regen very quickly out of combat.
It will be possible to get more for long fights or mistakes through Drain Soul.
SoulBurn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowersyour next spell, many (not all spells) behave differently whenempowered.
Empowered Searing Pain : Next 3 Searing Pains crit
Empowered Summon Demon : Instant Cast
Empowered Soulfire : Instant Cast
Empowered Fear : Instant Cast
Empowered Death Coil : Longer Horror, more healing received.
They are only used in combat, summons or demons won't use your shards.
* Rocket Jump - Activate your rocket belt to jump up to 20 yards, every 2 min
* Rocket Barrage - Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
* Time is money - Cash in on a 1% increase to attack and casting speed.
* Best Deals Anywhere - Best possible gold discount, regardless of reputation.
* Pack Hobgoblin - Calls in your personal servent, allowing you bank access every 30 min.
* Better Living Through Chemistry - Alchemy skill +15, Your potions give more health / mana
* Goblins can be all classes except Paladin or Druids
Worgens
* Darkflight - Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
* Viciousness - Increase damage by 1%.
* Abberation - Reduced duration on Curses and Diseases used against you by 15%.
* Flayer - Skinning skill +15, you skin creature fast, and you don't even need a knife.
* Worgens can be all classes except Paladins or Shamans
Worgen Form
* The Worgen Form is cosmetic only
* out of combat you can pick between Human or Worgen.
* In combat you will be a worgen.
Hunter
* Hunter's mana is GONE!!!
* Hunters now use focus, no longer care about intellect or mana regen.
* Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
* Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
* A shot costs 30 to 60 focus.
* Hunters will have fewer cooldowns on abilities
* Ammos will become an item, not a consumable.
Warlock
* Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
* Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
* You get three shards per fight, they will regen very quickly out of combat.
* It will be possible to get more for long fights or mistakes through Drain Soul.
* Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
* Empowered Searing Pain : Next 3 Searing Pains crit
* Empowered Summon Demon : Instant Cast
* Empowered Soulfire : Instant Cast
* Empowered Fear : Instant Cast
* Empowered Death Coil : Longer Horror, more healing received.
* They are only used in combat, summons or demons won't use your shards.