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发表于 8-12-2009 12:32 PM
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发表于 8-12-2009 12:34 PM
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噢。。。是哪一间槟城的ftz。。?北海那间吗
这个夏天热不热 发表于 8-12-2009 09:59 AM 
komtar那边的
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发表于 8-12-2009 01:38 PM
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竟然有这种事?
那么前两年我在12月31号拿的花红是假的了
MoNeyHearts 发表于 8-12-2009 12:32 PM 
通常。。。。不是全部。。。。 |
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发表于 8-12-2009 01:52 PM
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发表于 8-12-2009 03:47 PM
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比赛的玩家无论farm多久,都不及public game 玩家farm得久
Ronald02227 发表于 5-12-2009 04:51 PM 
PUBLIC玩家FARM到久是因为FARM不好,需要FARM久一点才能和PRO所FARM到的数字一样。
比赛应该放一个小时完,超过了,就算barrack down, tower down,hero killed计分。要不现在的都是2gank/support,3carrier。只要farm到,可以结束对方。看看KS VS sGTY,sGTY根本就是在farm而已,如果比赛限定一小时,他们还会在等PL的强大吗?而且看到他们的blademail,整个都显掉 =.= |
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发表于 8-12-2009 03:50 PM
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还有那个buyback,简直就是资本主义。有钱,可以一直buyback。
不要拿普通玩家和pro玩家所FARM得到的金钱并论。 |
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发表于 8-12-2009 04:12 PM
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PUBLIC玩家FARM到久是因为FARM不好,需要FARM久一点才能和PRO所FARM到的数字一样。
比赛应该放 ...
saharashark 发表于 8-12-2009 03:47 PM 
比赛限定一小时是恶梦来的。千万不要。你会看到各种推外塔防守等时间过的战术。很讨厌的。以前就见识过了。还是让IF找一些方法来解决吧。 |
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发表于 8-12-2009 04:21 PM
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那些花红有问题,快点汇入我的户口。我帮你花。
mic81 发表于 2009-12-8 13:52 
花光鸟 |
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发表于 8-12-2009 04:26 PM
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PUBLIC玩家FARM到久是因为FARM不好,需要FARM久一点才能和PRO所FARM到的数字一样。
saharashark 发表于 8-12-2009 03:47 PM 
有点好奇。 PRO 虽然 FARM 得好,但是也 DENY,GANK,HARRAS 得好。
所以 PRO 对 PRO 的 game, 不是也应该是一样难 FARM 的吗?  |
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发表于 8-12-2009 06:42 PM
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比赛限定一小时是恶梦来的。千万不要。你会看到各种推外塔防守等时间过的战术。很讨厌的。以前就见识过 ...
mic81 发表于 8-12-2009 04:12 PM 
所以还要加hero killed等计分,如果一个小时后还没有结局。
而且,一个小时对于专业玩家是足够的了(我不是专业玩家,而是专业讲家,呵呵) |
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发表于 8-12-2009 06:48 PM
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有点好奇。 PRO 虽然 FARM 得好,但是也 DENY,GANK,HARRAS 得好。
所以 PRO 对 PRO 的 game, 不是也 ...
windd 发表于 8-12-2009 04:26 PM 
一次相遇8只creep,通常会有6-8只被hero lasthit,不管是denied,还是gained。普通玩家要kill creep已算任务艰难了,呵呵。数字来说,每次相遇,pro可以赚2-3creep的gold。 |
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发表于 8-12-2009 07:06 PM
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其实顺便想问,spectre的出场率常高(包括被ban),想问他是什么因素?
好像es,viper,visage等我自己猜自己理解还可以,但是就是想不通spectre的强处在哪里,是因为他可以tank吗?dispersion原因? |
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发表于 8-12-2009 07:25 PM
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再来,引用EHOME玩家的语录:
Let me explain this from the angle of EHOME players. When we prepared for SMM at the very beginning, we kept playing gank against the strategy of three carries and two supporters; it was very miserable anLet me explain this from the angle of EHOME players. When we prepared for SMM at the very beginning, we kept playing gank against the strategy of three carries and two supporters; it was very miserable and painful that we only won several games. And the truth is that you have to keep updated and use three carries to win in the 6.64 version.
After changing our style, we found the path to victory. It is easier to play counter-gank compared to ganking. When you find the opponent's heroes on a lane with HP above 1200 and fail to gank in seconds because you realize that the opponents have TPs to save him or maybe there is an Earth shaker hiding behind. Then what's gonna happen? Your opponents will kill you or maybe push tower on their lane or go for Roshan. When all the teams understood this, the game will became boring and cowardly.
CH.Crystal talked about one training game against cD. The length of the game is about one hour and the total kills are about 10/10. You would need a bucket of coffee to keep awake when you watch this replay. In the real games, there will be more kills near the end because of teams start getting busy with Backdooring and buying out after death. Is this a game about farming more money?
d painful that we only won several games. And the truth is that you have to keep updated and use three carries to win in the 6.64 version.
After changing our style, we found the path to victory. It is easier to play counter-gank compared to ganking. When you find the opponent's heroes on a lane with HP above 1200 and fail to gank in seconds because you realize that the opponents have TPs to save him or maybe there is an Earth shaker hiding behind. Then what's gonna happen? Your opponents will kill you or maybe push tower on their lane or go for Roshan. When all the teams understood this, the game will became boring and cowardly.
CH.Crystal talked about one training game against cD. The length of the game is about one hour and the total kills are about 10/10. You would need a bucket of coffee to keep awake when you watch this replay. In the real games, there will be more kills near the end because of teams start getting busy with Backdooring and buying out after death. Is this a game about farming more money?
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发表于 8-12-2009 08:21 PM
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回复 152# saharashark
spectre ks一流
只要看准时机,基本上他ulti,没什么机会跑了
前提,玩家要很会看全场 |
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发表于 9-12-2009 10:55 AM
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其实顺便想问,spectre的出场率常高(包括被ban),想问他是什么因素?
好像es,viper,visage等我自己猜自 ...
saharashark 发表于 8-12-2009 07:06 PM 
Spec 几年来都是占据着CW热门后期英雄,从来没有出过队。
Rad之神,能Tank,能杀,能飞。别人Push,他可以去Farm,然后开战就飞过去。(还快过BOT)。
现在的朴刀斧,Vanguard,Blademail全部这些Item都很适合Spec.前期他能Dagger跨过森林和高地。
基本item起了后,Ulti几秒法师群已经半血,过后才飞过去。四样技能都非常有用,逃跑,Tank,Gank,群战,切入战场,farm。这样都不厉害吗? |
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发表于 9-12-2009 11:16 AM
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其实顺便想问,spectre的出场率常高(包括被ban),想问他是什么因素?
好像es,viper,visage等我自己猜自 ...
saharashark 发表于 8-12-2009 07:06 PM 
在gb的時候,突然有多了幾只hero跑出來。。。。要跑他就來給你一個slow,要拼,打他自己又痛。。。。 |
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发表于 9-12-2009 12:05 PM
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所以还要加hero killed等计分,如果一个小时后还没有结局。
而且,一个小时对于专业玩家是足够的 ...
saharashark 发表于 8-12-2009 06:42 PM 
以前的比赛的确是一小时结束的。。。
我最早期打比赛时是看tower来决定胜负的。。
tower数量扯平就看hero的kill和death。。。
之后就开始积分制度了。。。
tower 5分、3分, hero 一个kill2分/1分。。。
也是一小时结束。。。
话说回来。。。我打比赛时是很久前的事了。。。
那是还是enet paul yen, warnet sk称霸的时代。。。^_^ |
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