查看: 10114|回复: 65
|
【PS3/XBOX360】鐵拳TEKKEN系列 集中討論區 - 鐵拳6全角色招式與連技
[复制链接]
|
|
家用版是移植自街機版的 tekken6BR,除了增加兩位新角色,還增加了不少新場地,以及針對整體角色作出平衡調整。
這次家用版將在PS3, XBOX360 和 PSP 推出
----------------------------------------------------------------------
游戲模式﹕
Arcade Battle - 街機模式﹐一共9關
Ghost Battle - 無限關卡的CPU對戰模式﹐可以升等級的模式
Vs Battle - 玩家對戰模式
Gallery - 可以釋放影片與圖片
Options - 更換設定
*游戲沒有練習模式~~
----------------------------------------------------------------------
----------------------------------------------------------------------
GHOST BATTLE 升級模式﹕
可提昇的等級
Beginner (褐色)
9th-1st Kyu (深紅色)
1st-7th Dan (灰色)
Shihan (灰色)
Expert (灰色)
Warrior (灰色)
Master (灰色)
Virtuoso (灰色)
Champion (灰色)
Lone Wolf (綠色)
Destroyer (綠色)
Berserker (綠色)
Sage (綠色)
Legend (綠色)
Fujin (藍色)
Raijin (金色/藍色)
Deity (藍色)
Lord of War (藍色)
Dragon Lord (黃色/橘色)
Tekkenlord (黃色/橘色)
Dark Lord (黑色/橘色)
Divine Fist (白色/紅色) (未確定等級)
[ 本帖最后由 树林子 于 2-10-2009 09:19 AM 编辑 ] |
|
|
|
|
|
|
|

楼主 |
发表于 8-1-2007 04:14 PM
|
显示全部楼层
|
|
|
|
|
|
|

楼主 |
发表于 8-1-2007 04:15 PM
|
显示全部楼层
鐵拳招數按鍵入門代碼
Commands
1 left punch
2 right punch
3 left kick
4 right kick
5 tag button
any any button but tag
f tap forward
F hold forward
d tap down
D hold down
b tap back
B hold back
u tap up
U hold up
d/f tap down forward
D/F hold down forward
d/b tap down back
D/B hold down back
u/f tap up forward
U/F hold up forward
u/b tap up back
U/B hold up back
qcf quarter circle forward
qcb quarter circle back
hcf half circle forward
hcb half circle back
Notations
FC full crouch animation
WS while standing up
N joystick in neutral
WR while running
SS side step either way
SSL side step to left
SSR side step to right
[ ] optional command
, followed by
~ immediately after
+ at the same time
( _ ) or< delayed input
= next in sequence
° push and hold button
: requires just frame input
Grounded Postions
PLD play dead position face up & feet away
KND knockdown position face up & feet towards
SLD slide position face down & feet away
FCD face down position face down & feet towards
Move Properties
BT your back turned to the opponent
FF face forward towards opponent
OB forces opponent's back to face you
OC forces opponent into crouch
OS forces opponent's side to face you
JG juggle starter
BN bounce juggle starter
RC recover crouching after a move
RCj joystick modifier, need to hold D during the move to RC
CH requires a counter hit
DS double over stun (ex. Kazuya WS+2 counter hit)
tap f to escape in most cases, you can usually launch opponent
FS fall back stun (ex. Kazuya WS+2)
tap f to escape in most cases, you can usually launch opponent
MS minor stun (ex. Kazuya d/f+1, Paul SS+3)
in most cases doesn't lead to guaranteed hits
KS kneel stun (ex. Kuma d/f+1+2, Kazuya f+4)
in some cases you get a free launcher
CS crumple stun (ex. Bryan b+2,1, Kazuya b+4)
animations vary, a jab will usually start a combo
CF crumple fall (ex. Craig u/f+1+2, Yoshimitsu b+1+4)
opponent slowly falls to KND position
CFS crumple fall stun (ex. Kazuya f+1+2, Law f+2~1)
slow crumple stun to the ground, combo possible at time
BS block stun (to attacking character, ex. Law d/b+4)
SH stagger hit (ex. Devil d/f+2)
GB guard break (usually one or two hands go up in the air)
TS throw shift (moves to throw animation on hit)
TC technically crouching during the move
TJ technically jumping during the move
# see corresponding footnote
[2] hit modifier (eg RC[2] property applies to 2nd hit)
b Block modifier (eg. OCb opponent crouch on block)
c CH modifier (eg. JGc is a juggle starter on counter hit)
co crouching opponent modifier (eg. KSco)
cco CH on crouching opponent modifier (eg. FScco)
Hit Ranges
l hits low (block d/b)
m hits mid (block b)
h hits high (block b or duck)
L hits low and grounded opponents (block d/b)
M hits mid and grounded opponents (block b)
H hits high and grounded opponents (block b or duck)
Sm hits special mid (block d/b or b)
! unblockable hit
(!) unblockable hit which can be ducked
[!] unblockable hits grounded opponents
T throw
" indicates block point in string hits
Extra Combo Conventions
cc crouch cancel tap u or f,f while crouching
cd crouch dash f,N,d,d/f (usually)
iWS instant while standing d,d/b,N_d,d/f,N (usually)
wgf wind godfist f,N,d,d/f+2
ewgf electric wind godfist f,N,d~d/f+2
tgf thunder godfist f,N,d,d/f+1
big big character combo only works on big characters
( ) missing hit is required for the next hit
Character Specific Conventions
BDS bad stomach Dr. Bosconovitch
FB fall back Dr. Bosconovitch
EFB electric fall back Dr. Bosconovitch
EFF electric fall fake Dr. Bosconovitch
HSP handstand position Eddy Gordo
RLX relaxed position Eddy Gordo
AOP art of phoenix Ling Xiaoyu - Lei Wulong
RDS rain dance stance Ling Xiaoyu
LFF left foot forward Hwoarang
RFF right foot forward Hwoarang
LFS left flamingo stance Hwoarang
RFS right flamingo stance Hwoarang
VTS vale tudo stance Craig Marduk
DSS dragon sign stance Marshall Law
DFS dragon fake step Marshall Law
HMS hit man stance Lee Chaolan - Violet
HBS hunting bear stance Kuma - Panda
ROL prowling grizzly roll Kuma - Panda
CRA art of crane Lei Wulong
SNA art of snake Lei Wulong
TGR art of tiger Lei Wulong
DGN art of dragon Lei Wulong
PAN art of panther Lei Wulong
DRU drunken master Lei Wulong
INS indian sit Yoshimitsu
FLE flea stance Yoshimitsu
DGF dragonfly stance Yoshimitsu
MED meditation Yoshimitsu
CES clockwise evasive spin Julia Chang
KNP kenpo step Feng Wei
SDW shadow stance Raven
CDS crouching demon stance Jin Kazama
ALB albatross spin Steve Fox
DCK ducking Steve Fox
SWY sway Steve Fox, Paul Phoenix
LWV left weave Steve Fox
RWV right weave Steve Fox
FLK flicker Steve Fox
SIT sit down Ganryu - Kuma - Panda
CJM chaos judgment Anna
HPF haze palm fist Asuka
LCT leg cutter Asuka
※引用自鐵拳財閥
[ 本帖最后由 树林子 于 19-1-2007 05:08 PM 编辑 ] |
|
|
|
|
|
|
|

楼主 |
发表于 8-1-2007 04:15 PM
|
显示全部楼层
DR各角色空中技
空中技(JUGGLES/AIR COMBO)是鐵拳系列主要進攻特色之一。
主要得先配合啟動技(LAUNCH)﹐將對手打成浮空狀態(不能防護)﹐然後就接招式增加損害。基本上﹐越傷血的空中技對熟練度﹑時間拿捏的講求會是越高。
ANNA WILLIAMS
啟動技 f,f+3:
接 f,f+3, d/f+1, d/f+3,2, d/f+3,1,4 = 58 損傷點
f,f+3, f+1, f+1, u/f+1,3,3+4 = 43
d/f+2:
d/f+2, qcf+1, 1, qcf+1, 1, f,f+3,4,3 = 64
d/f+2, u/f+4, d+4,1, d/f+3,1,4 = 59
d/f+2, qcf+1, d+4,1, d/f+3,1,4 = 59
d/f+2, d/f+1, d/f+3,2, d/f+3,1,4 = 58
d/f+2, d/f+1, d/f+1, d/f+1, d/f+3,1,4 = 58
d/f+2, f+2, d/f+3,2, d/f+3,1,4 = 57
d/f+2, f+2, qcf+1, 1, d/f+3,1,4 = 57
d/f+2, d/f+1, d/f+3,2, dash 1,2,1,2,4 = 56
d/f+2, d/f+1, d/f+3,2, ff+3,4,3 = 56
d/f+2, d/f+1, d/f+1,2, f,f+3,4,3 = 56
d/f+2, f+2, d/f+1,2, f,f+3,4,3 = 55
d/f+2, f+2, d/f+1, u/f+1,3,3+4 = 53 (fast input/axis dependent)
Off axis d/f+2, d/f+3,2, d/f+3,1,4 = 52
d/f+2, qcf+1, 1, qcf+1, d+4,1 = 50
d/f+2, d/f+1, dash 1, u/f+1,3,3+4 = 50
d/f+2, qcf+1, 1, d/f+1, d/b+1 = 46
d/f+2, d/f+1, d/f+3,2, d/b+1 = 45
d/f+2, f+2, d/f+3,2, d/b+1 = 44
d/f+2, f+2, qcf+1, 1, d/b+1 = 44
d/f+2, f+2, d/f+1,2, d/b+1 = 43
d/b+3:
d/b+3, WS+2, d+4,1, d/f+3,1,4 = 65 (doesn't work on big chars)
d/b+3, FC+4,1, d/f+1, d/f+3,1,4 = 60
d/b+3, FC,2, WS+1,2, f,f+3,4,3 = 57
d/b+3, WS+2, d+4,1, u/f+3+4 = 55
d/b+3, ws+2, d+4,1, d/b+1 = 52
d/b+4,3:
d/b+4,3, 4, d/f+3,2, d/f+3,1,4 = 75 (Large characters, Marduk/Jack5)
d/b+4,3, 4, d/f+1, d/f+3,1,4 = 69
d/b+4,3, d+4,1, 1, d/f+3,1,4 = 64
d/b+4,3, d+4,1, f,f+3,4,3 = 61
d/b+4,3, b+1,2,2 = 56
d/b+4,3, d+4,1, 1, u/f+3+4 = 54
d+3,2:
d+3,2, f+2, d/f+1,2, f,f+3,4,3 = 62
Off axis CH d+3,2, d/f+3,2, d/f+3,1,4 = 60
d+3,2, b+1, d+4,1, d/f+3,1,4 = 58
d+3,2, d/f+1, d/f+1, d/f+3,1,4 = 57
d+3,2, f+2, f+2, f,f+3,4,3 = 56
d+3,2, 1, b+1,2,2 = 46
CH u/f+1,3,3+4:
CH u/f+1,3,3+4, d+4,1, d/f+3,1,4 = 74
CH u/f+1,3,3+4, dash 1, d/f+3,1,4 = 68
CH u/f+1,3,3+4, dash d+4,1, u/f+3+4 = 64
CH u/f+1,3,3+4, dash 1, d/f+1, u/f+3+4 = 64
CH u/f+1,3,3+4, d+4,1, d/b+1 = 61
CH u/f+1,3,3+4, dash 1, d/b+1 = 55
CH u/f+1,3,3+4, f+1+2 = 55
FC,f+2:
FC,f+2, d+3, then oki: FC,f+2 or FC,d/f+2
CH FC,f+2, ssl d/f+1, d/f+3,2, d/f+3,1,4 = 72
CH FC,f+2, d/f+1,2, d/f+1,2,3 = 65
CH FC,f+2, d/f+3,2, d/b+1 = 53
FC,d/f+2:
FC,d/f+2, FC+4,1, d/f+3,1,4 = 54
FC d/f+2, FC f+2 = 46
FC,d/f+2, u/f+3+4 = 43
FC,d/f+2, FC+4,1, d/b+1 = 41
FC,d/f+2, d+3,4 = 39
u/f+4:
u/f+4, d/f+1, d/f+3,2, d/f+3,1,4 = 64
u/f+4, d/f+1, d/f+3,2, f,f+3,4,3 = 62
CH qcf+1:
CH qcf+1, u/f+3, 2, d/f+1, d/f+3,1,4 = 73 (angle dependent)
CH qcf+1, qcf+1, d/f+3,2, d/f+3,1,4 = 71
CH qcf+1, u/f+3, 1, d/f+1, d/f+3,1,4 = 70
CH qcf+1, u/f+3, d+4,1, d/f+3,1,4 = 70
CH qcf+1, u/f+3, 1, u/f+1,3,3+4 = 66
CH qcf+1, qcf+1, 1,2, d/f+3,1,4 = 66
CH qcf+1, qcf+1, 1, d/f+3,2, f+1+2 = 62
CH qcf+1, FC,f+1, d+4,1, d/f+3,1,4
f,f+4:
ff+4, d/f+1,2, qcf+1, 1, f,f+3,4,3 = 66
ff+4, d/f+2, d+4,1, 1, f,f+3,4,3 = 61
ff+4, FC+4,1, d/f+3,1,4 = 53
ff+4, d+4,1, d/f+1,2,3 = 50
ff+4, d+4,1, d/f+3,1,4 = 50
ff+4, d/b+2, WS+1,2, d/f+3,1,4 (works only on big characters)
CH qcf+2:
CH qcf+2, u/f+3, d+4,1, d/f+3,1,4 = 74
CH qcf+2, WS+2, d+4,1, d/f+3,1,4 = 72
CH qcf+2, qcf+1, d+4,1, d/f+3,1,4 = 71
CH qcf+2, d/f+1,2, d/f+3,1,4 = 63
CH SS+2:
CH SS+2, WS+2, d+4,1, d/f+3,1,4 = 58
SS+1+2:
SS+1+2, d/f+3,2, d/f+3,1,4 = 55 (Off axis hit, replace d/f+3,2 with d/f+1)
SS+1+2, qcf+1, 1, d/f+3,1,4 = 55
SS+1+2, qcf+1, 1, d/b+1 = 42
CH SS+3:
CH SS+3, ssl d/f+1, d/f+3,2, d/f+3,1,4 = 70
(d/b+1),CH 1:
(d/b+1),CH 1, WS+2, d+4,1, d/f+3,1,4 = 58
CH 4:
CH 4, f+1+2 = 32
CH 4, dash d+4,1, d/f+3,1,4 = 48
After BT launch:
BT mid launch, d/f+1,2, 1,2,(1),2,4
BT mid launch, d/f+3,2, 1,2,(1),2,4
BT mid launch, d/f+1,2, d/f+3,1,4
BT mid launch, f+1, d/f+3,2, u/f+3+4
BT mid launch, d/f+1,2, d/b+1
BT low launch, d+4,1, d/f+3,1,4
BT low launch, d+4,1, u/f+3+4
1,2,1_f+2,1_d/f+3,2,1
->4 (Frost Needle):
Frost Needle, U/F+4, d+4,1, 1, f,f+3,4,3
Frost Needle, u/f+4, d+4,1, d/f+3,4,1 = 64
Frost Needle, u/f+4, d+4,1, 1, f,f+3,4,3
Frost Needle, u/f+4,3,4, f,f+3,4,3
Frost Needle, dash u/f+1,3,3+4 = 46
Frost Needle, qcf+1, 1, qcf+1, 1, f,f+3,4,3
(u/f+1)>CH 3:
(u/f+1)>CH 3, dash d+4,1, d/f+3,1,4 = 49
[ 本帖最后由 树林子 于 19-1-2007 05:19 PM 编辑 ] |
|
|
|
|
|
|
|

楼主 |
发表于 8-1-2007 04:25 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 11-1-2007 10:49 AM
|
显示全部楼层
寫了好多。。
都是PS3的?跟PSP的相同嗎?
有沒有獨創招式連擊? |
|
|
|
|
|
|
|

楼主 |
发表于 15-1-2007 01:35 PM
|
显示全部楼层
原帖由 墮天地獄闇 于 11-1-2007 10:49 AM 发表
寫了好多。。
都是PS3的?跟PSP的相同嗎?
有沒有獨創招式連擊?
PS3玩法基本上跟PSP一樣
遲點會PO上一些角色基本JUGGLES(空中技) |
|
|
|
|
|
|
|
发表于 15-1-2007 02:31 PM
|
显示全部楼层
空中連擊?
對手一直被打?
你示範一下,上載些短片行嗎? ^^ |
|
|
|
|
|
|
|

楼主 |
发表于 19-1-2007 05:21 PM
|
显示全部楼层
原帖由 墮天地獄闇 于 15-1-2007 02:31 PM 发表
空中連擊?
對手一直被打?
你示範一下,上載些短片行嗎? ^^
是的。
上面我貼了ANNA的JUGGLES﹐你可以試試看噢
影片是有很多﹐有機會找空間上傳分享。 |
|
|
|
|
|
|
|
发表于 19-1-2007 07:44 PM
|
显示全部楼层
|
|
|
|
|
|
|

楼主 |
发表于 16-2-2007 08:54 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 18-4-2007 07:41 PM
|
显示全部楼层
|
|
|
|
|
|
|

楼主 |
发表于 18-4-2007 10:40 PM
|
显示全部楼层
原帖由 kenfoong 于 18-4-2007 07:41 PM 发表
Ps2 有出嗎??
鐵拳6預計會在PS3登場 |
|
|
|
|
|
|
|
发表于 19-4-2007 01:43 AM
|
显示全部楼层
路过弱弱的问一句,
请问下,TKDR 的 PSP 版是否和街机版系统一样,
还有,比起街机 DR ,PSP 版的会不会缩水了很多 ? |
|
|
|
|
|
|
|

楼主 |
发表于 23-4-2007 11:53 PM
|
显示全部楼层
原帖由 cchyn85 于 19-4-2007 01:43 AM 发表
请问下,TKDR 的 PSP 版是否和街机版系统一样,
还有,比起街机 DR ,PSP 版的会不会缩水了很多 ?
系统是一样的
只是画面素质缩水~ |
|
|
|
|
|
|
|

楼主 |
发表于 14-6-2007 07:34 AM
|
显示全部楼层
《鐵拳 5:黑暗復甦》將推出強化改版 新增網路連線對戰功能 2007-06-13 21:03:11
根據本週最新出刊的日本電玩通(FAMITSU)週刊的報導,PS3 網路下載專屬遊戲《鐵拳 5:黑暗復甦(Tekken 5 Dark Resurrection)》將推出支援連線對戰的強化版。
PS3《鐵拳 5:黑暗復甦》移植自同名大型電玩作品,內容承襲原作,畫面則是配合 PS3 的硬體,由原本的 480p 提升為 1080p 高解析度,並開放最終魔王讓玩家使用。
本次 NBGI 發表,將把 PS3《鐵拳 5:黑暗復甦》再次強化,推出新的「連線支援版」。連線支援版新增網路連線對戰功能,玩家可透過網際網路進行免費的連線對戰以及線上排行。除此之外,連線支援版還會加入原本所沒有的練習模式與生存模式。
PS3《鐵拳 5:黑暗復甦》連線支援版推出時間未定,下載費用為 2800 日圓(舊版為 2000 日圓),已購入舊版的玩家可花費 1000 日圓升級為連線支援版。
轉載自﹕巴哈姆特游戲網站 |
|
|
|
|
|
|
|
发表于 22-4-2008 12:14 AM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 22-4-2008 09:25 AM
|
显示全部楼层
回复 17# eddy123 的帖子
你給闇一點時間。。
闇快要來了 |
|
|
|
|
|
|
|
发表于 22-4-2008 11:34 AM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 22-4-2008 01:56 PM
|
显示全部楼层
|
|
|
|
|
|
| |
本周最热论坛帖子
|