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Imagine Cup XBox 360 游戏编程 公开赛
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Game Development
As video games are becoming a major part of mainstream entertainment the opportunity to do something socially responsible with the medium has arrived. This year's "Xbox 360 Games for Change Challenge" will represent the first time a game development category has been available during the Imagine Cup. This year's challenge will be the ultimate test of a student's creative and technical skills as they create a game that is not only entertaining but has a social message about creating a sustainable environment. Utilizing Microsoft's ground breaking new XNA Game Studio Express, competing students from around the world will have the chance to gain international exposure for their games. Not only will cash prizes be awarded, these winners will then have an opportunity to come to Microsoft and present their entry to the Microsoft games management team for possible inclusion as a download in the popular Xbox LIVE Arcade service or MSN Games Web site. The first place team, or individual, will also win the opportunity to become an apprentice at Microsoft's Interactive Entertainment Business as part of its internship program. We're announcing the winner next spring 2008 at the worldwide finals in Paris, France. Game Development is a game contest briefed by Games for Change and XNA Technology team. |
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楼主 |
发表于 9-1-2008 04:24 PM
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General Guidelines
* 1- 4 team members.
* 1 faculty mentor is strongly suggested.
* Competitors must apply the Imagine Cup 2008 theme into their projects: "Imagine a world where technology enables a sustainable environment."
* 1 game per team
* 160 teams will advance to Round 2
* 20 teams will be ranked as top 20
* 6 teams will advance to the worldwide finals in France
* All presentations and documentation for the first, second, and final rounds must be in English
Required Elements
* Visual C# Language
* Must use XNA Game Studio Express
* Visual Studio Express
* All Submissions must be in English
* Games must qualify as an equivalent ESRB rating of T.
* Contestants may only submit one game. They may iterate or improve on that game between Round 1 & Round 2. No changes will be allowed between Round 2 and the Finals.
* Code and content can be built using XNA Game Studio Express for play on either the Windows XP SP2, Windows Vista or Xbox 360* platform. Game must be created in English.
* Once your game is ready to be submitted, create a .ccgame package of a max size of (200MB) and .zip it up with any additionally required documentation or screenshots(Max for all combined screenshots should be 2MB in .jpeg format only). Do not include your source code with the .ccgame package.
*Building games for Xbox 360 requires access to an active subscription to the XNA Creators Club. Game applications for the Xbox 360 platform must conform to the XNA Creators Club Service Terms of Use.
Deliverables and Judging Criteria
ROUND 1 (The Big Pitch)
Top 160 teams will advance to Round 2.
Students should be able to demonstrate what their game will eventually play like in a short playable demo. Final graphics are not expected at this point but should be representative of the conceptual art direction the game will head in. Students will have access to tutorials, code samples, articles, and complete game code starter kits from the XNA Creator's Club Web site. In addition, you can also find partner tools to help you build your game, mini game examples, XNA essentials, and utilities at the site.
Round 1 Required Elements:
Game Demo, (Vertical Slice) - Submissions should have at least one playable level that reflects what gameplay and features will be like in the finished version. Final graphics are not required.
A design summary. In 500 words or less, briefly describe the game premise and unique gameplay features. Must be in English.
Instructions on how to play. Either in game screen or Readme file.
Round 1 Optional Elements: (Doesn't count toward final score):
Game Development Plan - technical plan and schedule for completing your game during the completion. Click here to download a sample template.
Storyboards - Anything from stick figures to mocked up screen shots to a simple box diagram of how your game will be organized from start to finish. Click here to download a sample template.
Round 1 Judging Criteria:
25% Fun Factor: Creativity and technical uniqueness
25% Theme Adherence: The game incorporates the Imagine Cup 2008 theme
25% Innovation: Intensity, excitement, and entertainment attributes
25% Production Quality: Completeness and polish of design, functionality, and thematic execution
ROUND 2 (Final Projects)
Only the top 20 teams will be ranked.
The top 6 teams will advance to the World finals in France.
Note: All entrants that advance to Round 2 will receive a 1 year XNA Creator's Club Membership ($100 USD value).
Round 2 Required Elements:
100% Finished Playable game containing a minimum of 1 level. Your game should be built on the same game you submitted in Round 1.
Three screenshots of your finished game. The screenshots must capture the gameplay and style of the game as accurately as possible, and should contain no unfinished artwork or graphical artifacts. JPEGs only.
Instructions on how to play, either in a game screen or a Readme file.
Round 2 Judging Criteria:
25% Fun Factor: Creativity and technical uniqueness
25% Theme Adherence: The game incorporates the Imagine Cup 2008 theme
25% Innovation: Intensity, excitement, and entertainment attributes
25% Production Quality: Completeness and polish of design, functionality, and thematic execution
World Finals
The top 6 teams will advance to the Finals.
World Finals Required Elements:
100% Finished game
A design summary. In 500 words or less, briefly describe the game premise and unique gameplay features. Must be in English.
Three screenshots of your finished game. The screenshots must capture the gameplay and style of the game as accurately as possible, and should contain no unfinished artwork or graphical artifacts. JPEGs only.
Instructions on how to play, either in game screen or Readme file.
World Finals Judging Criteria:
25% Fun Factor: Creativity and technical uniqueness
25% Theme Adherence: The game incorporates the Imagine Cup theme
25% Innovation: Intensity, excitement, and entertainment attributes
15% Production Quality: Completeness and polish of design, functionality, and thematic execution
10% Live Presentation: Ability to present your project and articulate the reasons behind it as well as clearly answer the judges' questions.
World Finals Prize Amounts
First Place: $15,000
+additional $10,000 from XNA Xbox Games for Change Challenge Committee
Total of $25,000
Second Place: $10,000
+additional $5,000 from XNA Xbox Games for Change Challenge Committee
Total of $15,000
Third Place: $5,000
+additional $5,000 from XNA Xbox Games for Change Challenge Committee
Total of $10,000
Additional prizes: Competitors that achieve advancement to the worldwide finals will also receive travel and accommodations to attend the final competition in Paris, France |
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